Stores the current texture coordinates. More...
#include <Inventor/elements/SoTextureCoordinateElement.h>
Classes | |
| struct | SoTexCoordData |
| class | TexGenEvaluator |
| Class that TextureCoordinateFunction nodes register to compute texture coordinates. | |
Public Types | |
| enum | CoordType { EXPLICIT = 1, FUNCTION = 2 } |
Public Member Functions | |
| virtual CoordType | getType (int unit=0) const |
| const SbVec4f & | get (const SbVec3f &point, const SbVec3f &normal, int unit=0) const |
| int32_t | getNum (int unit=0) const |
| SbBool | is2D (int unit=0) const |
| SbBool | isForceSending (int unit=0) const |
| const SbVec2f & | get2 (int index, int unit=0) const |
| const SbVec4f & | get4 (int index, int unit=0) const |
| virtual void | print (FILE *fp) const |
| virtual void | push (SoState *) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
| static void | setDefault (SoState *state, SoNode *node) |
| static void | setFunction (SoState *state, SoNode *node, SoTextureCoordinateFunctionCB *func, void *userData, SbBool frcSend=FALSE) |
| static void | set2 (SoState *state, SoNode *node, int32_t numCoords, const SbVec2f *coords, SbBool frcSend=FALSE) |
| static void | set4 (SoState *state, SoNode *node, int32_t numCoords, const SbVec4f *coords, SbBool frcSend=FALSE) |
| static CoordType | getType (SoState *state, int unit=0) |
| static const SoTextureCoordinateElement * | getInstance (SoState *state) |
Stores the current texture coordinates.
This element stores the current texture coordinates.
| const SbVec4f& SoTextureCoordinateElement::get | ( | const SbVec3f & | point, | |
| const SbVec3f & | normal, | |||
| int | unit = 0 | |||
| ) | const |
Given point and normal, returns texture coordinate.
(The r coordinate will be 0.0 and the q will be 1.0 until we get 3D texture coordinate functions.)
| const SbVec2f& SoTextureCoordinateElement::get2 | ( | int | index, | |
| int | unit = 0 | |||
| ) | const |
Returns the indexed coordinate from an element as a 2- or 4-vector, converting if necessary.
| const SbVec4f& SoTextureCoordinateElement::get4 | ( | int | index, | |
| int | unit = 0 | |||
| ) | const |
| static int SoTextureCoordinateElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoReplacedTextureElement.
| static SoType SoTextureCoordinateElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoReplacedTextureElement.
| static const SoTextureCoordinateElement* SoTextureCoordinateElement::getInstance | ( | SoState * | state | ) | [static] |
Returns the top (current) instance of the element in the state.
The get routines are called on an instance because it is more efficient than calling a static method that looks up the element in the state for every coordinate.
| int32_t SoTextureCoordinateElement::getNum | ( | int | unit = 0 |
) | const |
Returns the number of coordinate points in an instance.
| virtual CoordType SoTextureCoordinateElement::getType | ( | int | unit = 0 |
) | const [virtual] |
Returns code indicating what has been set in state/element.
| SbBool SoTextureCoordinateElement::is2D | ( | int | unit = 0 |
) | const |
| SbBool SoTextureCoordinateElement::isForceSending | ( | int | unit = 0 |
) | const |
| virtual void SoTextureCoordinateElement::print | ( | FILE * | fp | ) | const [virtual] |
Prints element (for debugging).
Reimplemented from SoReplacedTextureElement.
| virtual void SoTextureCoordinateElement::push | ( | SoState * | ) | [virtual] |
Overrides push() method to copy values from next instance in the stack.
Reimplemented from SoReplacedTextureElement.
| static void SoTextureCoordinateElement::set2 | ( | SoState * | state, | |
| SoNode * | node, | |||
| int32_t | numCoords, | |||
| const SbVec2f * | coords, | |||
| SbBool | frcSend = FALSE | |||
| ) | [static] |
| static void SoTextureCoordinateElement::set4 | ( | SoState * | state, | |
| SoNode * | node, | |||
| int32_t | numCoords, | |||
| const SbVec4f * | coords, | |||
| SbBool | frcSend = FALSE | |||
| ) | [static] |
Sets the current texture coordinates, in any of several ways: EXPLICIT, no coordinates (shapes will generate).
| static void SoTextureCoordinateElement::setFunction | ( | SoState * | state, | |
| SoNode * | node, | |||
| SoTextureCoordinateFunctionCB * | func, | |||
| void * | userData, | |||
| SbBool | frcSend = FALSE | |||
| ) | [static] |