Release notes Open Inventor 10.12

The following document contains the release notes for Open Inventor 10.12 (September 2022)

See below the list of enhancements and new features included in this version.


Open Inventor 10.12 includes all fixes available in Open Inventor 10.11.3


VolumeViz

Constrained volume rendering when multiple datasets are blended

In the previous versions of Open Inventor, VolumeViz has been extended by the capability to blend multiple datasets whatever their extent or dimension. For instance when drawing an ortho slice of a volume data V1, it is possible to blend the voxels of V1 with the voxels of a another volume data V2 even if V1 and V2 don't have the same extent or dimension. The ortho slice is obviously constrained in the volume extent of V1. It is also possible to blend V1 and V2 using SoVolumeRender but the rendering was done in the union of the extents of the 2 volumes.
Starting with this new version, it is possible to specify on which volume extent the volume rendering must be constrained. A new multiple-field dataSetIds is added in the class SoVolumeRender. If dataSetIds contains a single id, the rendering is done in the volume extent of the selected volume. If dataSetIds contains 2 ids, the volume rendering is done in the union of the 2 volumes data selected. etc...
An existing example has been updated to demonstrate how the volume rendering can be constrained in one of the two volumes.
  • C++: $OIVHOME/examples/source/VolumeViz/multiData/AmplitudeVelocity
  • .NET: $OIVNETHOME/examples/source/VolumeViz/AmplitudeVelocity
  • Java: $OIVJHOME/examples/volumeviz/sample/amplitudeVelocity
The following images come from this example, and show the 3 possibilities to blend two volume data.
VolRendBlend1.png

Volume rendering in volume 1

VolRendBlend2.png

Volume rendering in volume 2

VolRendBlend1+2.png

Volume rendering in both volumes

Performance of volume rendering when multiple datasets are blended

The rendering performances of SoVolumeRender have been significantly improved in Open Inventor 10.12 when different datasets are blended. A ratio x3 of framerate improvement (compared with 10.11) can be quite easily observed.

Support of undefined voxels

Since Open Inventor 10.11, it is possible to handle undefined voxels in a volume data. This feature has been extended:

4 new render modes in volume rendering

The enumeration SoVolumeRender::RenderMode has been extended with 4 new values.
  • MAX_INTENSITY_DIFFERENCE_ACCUMULATION
  • INTENSITY_DIFFERENCE_ACCUMULATION
  • MAX_GRADIENT_DIFFERENCE_ACCUMULATION
  • GRADIENT_DIFFERENCE_ACCUMULATION
The first one is also known as MIDA. This new mode and the other new accumulation modes help to highlight features in a volume data without specifying complex transfer function.
An existing example has been updated in which the new MIDA mode can be selected.
  • C++: $OIVHOME/examples/source/Medical/Rendering/Visualization/medicalMIP
  • .NET: $OIVNETHOME/examples/source/Medical/Rendering/Visualization/MedicalMIP
  • Java: $OIVJHOME/examples/medical/rendering/visualization/medicalmip
A new example has been added to highlight the benefits of those new render mode on a well know mechanical dataset.
  • C++: $OIVHOME/examples/source/VolumeViz/renderModes
  • .NET: $OIVNETHOME/examples/source/VolumeViz/RenderModes
  • Java: $OIVJHOME/examples/volumeviz/sample/renderModes
You will find below illustrations showing how MIDA can easily highlight some internal features in this volume compared to the classical volume rendering mode.
RenderModeDVR.png

VOLUME_RENDERING mode

RenderModeMIDA.png

MAX_INTENSITY_DIFFERENCE_ACCUMULATION mode

getTileMinMax called once per tile

Loading data of VolumeViz is more efficient in this new version because it ensures the method SoVolumeReader::getTileMinMax is only called once per loaded tile. In the previous versions, this method could be called many times which could mean prefetching the same data tile several times depending on the reader implementation. Data loading performance could be really impacted in a cloud environment where data are not on premise.

Progress bar

On previous versions, the loading progression of the data was only tracked when doing volume rendering in fixedResolution mode. Thus it was only possible to implement a progress bar if SoLDMResourceParameters::fixedResolution was TRUE. That was a strong limitation but it has been removed starting with Open Inventor 10.12. Now, the loading progression is also tracked in non fixed resolution, thus a progress bar can be used in all cases. Note that the loading progression is completed when all needed 3D tiles are uploaded on the GPU, thus when the volume rendering does not update any longer the render area. Some additional detail can be found in the documentation of SoVolumeRender::setRenderProgress.
The C++ example VolRend has been updated and it uses now a progress bar attached to an SoVolumeRender. See $OIVHOME/examples/source/VolumeViz/VolRend
ProgressBar.png

progress bar in VolRend showing a state where 661 out of 1176 tiles are loaded

Core

Compute shaders

Compute shaders are general-purpose shaders that are not part of the normal rendering pipeline. They are used for GPGPU programming and benefit from the faster capability of GPUs to perform floating-point calculations compared to CPUs. See Compute Shader for detail.
Starting with Open Inventor 10.12 compute shaders can be easily used thanks to the following new API:
Limitation: Compute shaders can't yet be used by VolumeViz. This limitation should be removed in the next version.

Fast editing

The fast editing is a feature defining a part of the scene graph that is being edited/modified interactivly and whose rendering performances intend to be independant of the rest of the scene. The fast editing is defined by the field SoSeparator::fastEditing. Several latencies have been removed in Open Inventor 10.12, thus the fast editing is really fast now.

Multiple viewers

The rendering performances have been significantly improved when using multiple viewers at the same time.

MeshVizXLM

Skin extraction is faster in Java

The time of the first skin extraction has been significantly reduced in Java thanks to an efficient parallel algorithm on structured IJK grids. The first extraction corresponds to the extraction when a mesh is given the first time to the skin extractor or when the topology of the mesh has been changed. See MoMeshSkin or MiSkinExtractHexahedronIjk for detail. The MoMeshSlab class benefits also from this improvement.

BeyondCell example

This new MeshViz XLM C++ example introduced in previous version is now moved in a separate package with a separate download page coming soon. This new example is also available in Java and will be provided on demand.
A new converter tool ReShrink is available as a complement to BeyondCell. This tool can convert an Eclipse grid files (GRDECL) into multi resolution grid files that can be read by BeyondCell. It will allow to demonstrate BeyondCell using your reservoir data file. A dedicated web page introducing BeyondCell and ReShrink is coming soon.

Platforms dropped

The following platforms are no longer provided starting with Open Inventor 10.12:
  • C++: VisualStudio 2015 and RHEL7
  • .NET: framework 4.6.1
  • Java: RHEL7

Medical edition

In previous versions, Open Inventor proposed the concept of bundled license for the Medical market. Open Inventor Medical Edition(s) offered several optional extensions (ImageViz and VolumeViz and optionaly RemoteViz) that were bundled with Open Inventor, plus some specific examples for the medical imaging market. The Medical Editions licenses are no longer available and are replaced by a set of licenses providing at least an equivalent level of functionality. As usual, these new licenses will be sent automatically if you are under maintenance.

Upcoming life cycle events

In 2023, we plan to drop the version Ubuntu 18.04. If this could be an issue for your application, please contact our support.

Open Inventor Toolkit reference manual, generated on 19 Sep 2022
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