SoLDMDataAccessIsTileUniform Method |
Returns true if the tile containing the data located at position dataPosition (IJK voxel coordinates) at the specified resolution is uniform (all voxels have the same value).
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax public bool IsTileUniform(
int resolution,
SbVec3i32 dataPosition,
out double uniformValue
)
Public Function IsTileUniform (
resolution As Integer,
dataPosition As SbVec3i32,
<OutAttribute> ByRef uniformValue As Double
) As Boolean
public:
bool IsTileUniform(
int resolution,
SbVec3i32 dataPosition,
[OutAttribute] double% uniformValue
)
member IsTileUniform :
resolution : int *
dataPosition : SbVec3i32 *
uniformValue : float byref -> bool
Parameters
- resolution
- Type: SystemInt32
- dataPosition
- Type: OIV.InventorSbVec3i32
- uniformValue
- Type: SystemDouble
Return Value
Type:
BooleanRemarks Returns false if not or if accessing the tile failed (e.g. invalid coordinates). If true then uniformValue contains the uniform value of the tile, else it is undefined.
Note |
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Member available since Open Inventor 9.1 |
See Also