RenderAreaHardware Class |
Settings to setup hardware for a render area.
Namespace: OIV.RemoteViz.Rendering
The RenderAreaHardware type exposes the following members.
Name | Description | |
---|---|---|
![]() | RenderAreaHardware | Constructor. |
Name | Description | |
---|---|---|
![]() | CopyFrom | Copy assignment operator. |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
If the application explicitly creates the OIV.RemoteViz.Rendering.RenderArea, an instance of this class must be passed to OIV.RemoteViz.Rendering.Service.CreateRenderArea(System.String, System.UInt32, System.UInt32, OIV.RemoteViz.Rendering.RenderAreaHardware).
If the OIV.RemoteViz.Rendering.RenderArea is automatically created by RemoteViz, an instance of this class will be passed to the OIV.RemoteViz.Rendering.ServiceListener.OnPendingCreateRenderArea(System.String, System.UInt32@, System.UInt32@, OIV.RemoteViz.Rendering.RenderAreaHardware, OIV.RemoteViz.Rendering.Client, OIV.RemoteViz.Rendering.ConnectionParameters) method and can be used to modify settings (for example which GPU to use for rendering).