SoDualSceneCollider Methods |
The SoDualSceneCollider type exposes the following members.
Name | Description | |
---|---|---|
![]() | Activate | Specifies the transformation that will be watched. |
![]() | CheckCollision | Checks if the current moving scene collides with the static scene. |
![]() | EnableMultiThread | Use multiple threads to compute intersections. |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() | GetMinEdgeLength | Returns the minimum length of a triangle edge. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsMultiThreadEnabled | Returns true if multithreaded computation is enabled. |
![]() | SearchNextIntersection | Method called by OIV.Inventor.Collision.SoDualSceneCollider.CheckCollision() for each pair of intersecting triangles found. |
![]() | SetMinEdgeLength | Specifies the minimum length of a triangle edge. |
![]() | SetMovingScene(SoPath) | Calls SetMovingScene(object, System.Int32(0)). |
![]() | SetMovingScene(SoPath, Int32) | Specifies the scene that will be moved or transformed. |
![]() | SetStaticScene(SoPath) | Calls SetStaticScene(scene, System.Int32(0)). |
![]() | SetStaticScene(SoPath, Int32) | Specifies the scene the moving scene is interacting with. |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |