SoGLBufferObjectBind Method |
Bind the current buffer to the specified target so it's usable by OpenGL operations.
Namespace: OIV.Inventor.Devices
Notes:
Most applications will not need to use this method, because the other methods in this class (map, memcpy, etc) bind the buffer to its target automatically. It may be useful when making direct calls to OpenGL. It corresponds to the glBindBuffer() call.
A valid OpenGL context (see OIV.Inventor.Devices.SoGLContext) must be bound before calling this method.