SoGLBufferObjectUnbind Method |
Unbind the buffer.
Namespace: OIV.Inventor.Devices
Notes:
A valid OpenGL context (see OIV.Inventor.Devices.SoGLContext) must be bound before calling this method.
Most applications will not need to use this method, because the other methods in this class (map, memcpy, etc) unbind the buffer automatically. It may be useful when making direct calls to OpenGL. It corresponds to the glBindBuffer() call with an id of 0.