SoOffscreenRenderAreaSetTransparencyType Method |
Defines the algorithm for rendering transparent objects.
Namespace: OIV.Inventor
Default is NO_SORT. See OIV.Inventor.Actions.SoGLRenderAction for possible transparency types. See also OIV.Inventor.Actions.SoGLRenderAction.TransparencyTypes.
Note: When using OPAQUE_FIRST, SORTED_OBJECT or SORTED_PIXEL transparency, the depth buffer is not updated (depth buffer writes are disabled) while rendering transparent objects. As a result complex 3D shapes may not be rendered correctly.