PoMesh3DVec Properties |
The PoMesh3DVec type exposes the following members.
Name | Description | |
---|---|---|
![]() | bodyColoringType | coloring method of the body. |
![]() | bodyLengthFactor | Length (or length multiplicative factor) of the body shape. |
![]() | bodyLengthType | If bodyLengthType = CONSTANT_LENGTH, each vector has the same body length = bodyLengthFactor . |
![]() | bodyRadiusFactor | Radius (or radius multiplicative factor) of the cylinder. |
![]() | bodyRadiusType | Defines type of method to compute the cylinder's radius. |
![]() | bodyShape | Type of shape (no body, line, cylinder) used to draw the body. |
![]() | boundingBoxIgnoring | Whether to ignore this node during bounding box traversal. |
![]() | coloringType | Defines the type of method used to color each mesh element, mesh edge or mesh contour line of a representation. |
![]() | creaseAngle | Indicates the minimum angle (in radians) between two adjacent face normals required to form a sharp crease at the edge when default normals are computed and used. |
![]() | density | Vector field density filter. |
![]() | eliminationStatus | If eliminationStatus = TOO_SMALL, the vectors which module is lower than minLength are not drawn. |
![]() | endArrowColoringType | Coloring method of the end shape. |
![]() | endArrowHeightFactor | Height (or Height multiplicative factor) of the arrow shape. |
![]() | endArrowHeightType | Defines the type of method to compute the arrow height. |
![]() | endArrowRadiusFactor | The end-arrow's radius is end-arrow's height * endArrowRadiusFactor. |
![]() | endArrowShape | Type of shape to be drawn at the end point of the body. |
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | maxLength | Maximum length of the vector to be drawn. |
![]() | minLength | Minimum length of the vector to be drawn. |
![]() | moduleDataMapping | Field used to do coloring according the module of the vectors. |
![]() | smoothTextureContouring | If set to true and combined with COLOR_TEXTURE_CONTOURING coloring type, the texture used for coloring appears smoothed, since a linear interpolation is used instead of a nearest one. |
![]() | startArrowColoringType | Coloring method of the start shape. |
![]() | startArrowHeightFactor | Height (or Height multiplicative factor) of the arrow shape. |
![]() | startArrowHeightType | Defines the type of method to compute the arrow height. |
![]() | startArrowRadiusFactor | The start-arrow's radius is start-arrow's height * startArrowRadiusFactor. |
![]() | startArrowShape | Type of shape to be drawn at the start point of the body. |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
![]() | valuesIndex | Defines the index of the set of values for the coloring. |
![]() | valuesIndexForCellFilter | Specifies the index of the set of values used to filter cells for this mesh representation. |
![]() | vecsIndex | Defines the index of the set of vectors for all representations which need a vector at each mesh node (OIV.MeshViz.Data.PoBaseStreamLine, OIV.MeshViz.Data.PoMesh2DVec, OIV.MeshViz.Data.PoMesh3DVec,...) |