PoMesh3DVec Class |
Representation of vectors data of a volume mesh.
Namespace: OIV.MeshViz.Data
The PoMesh3DVec type exposes the following members.
Name | Description | |
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PoMesh3DVec | Constructor. |
Name | Description | |
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AffectsState | Returns true if a node has an effect on the state during traversal. | |
Callback | (Inherited from SoBaseKit.) | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
CreatePathToPart(String, Boolean) | Calls CreatePathToPart(partName, makeIfNeeded, (OIV.Inventor.SoPath ^)nullptr). (Inherited from SoBaseKit.) | |
CreatePathToPart(String, Boolean, SoPath) | Returns a path that begins at this nodekit and ends at partName. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Inherited from SoBaseKit.) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | (Inherited from SoBaseKit.) | |
GetClassNodekitCatalog | Returns the OIV.Inventor.Nodekits.SoNodekitCatalog for this class. | |
GetDataMapping | Returns the current OIV.MeshViz.Graph.PbDataMapping object. | |
GetDomain | Gets a reference to a OIV.MeshViz.Graph.PbDomain object used to define the data limits of the graphics to be generated. | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetIsovaluesList | Returns the current OIV.MeshViz.Graph.PbIsovaluesList object. | |
GetMatrix | (Inherited from SoBaseKit.) | |
GetMesh | Gets the current volume mesh. | |
GetModuleDataMapping | Returns the current OIV.MeshViz.Graph.PbDataMapping object for the association color-vectors module. | |
GetName | Returns the name of an instance. | |
GetNodekitCatalog | Returns the OIV.Inventor.Nodekits.SoNodekitCatalog for this instance of OIV.Inventor.Nodekits.SoBaseKit. | |
GetPart | Searches the nodekit catalog (and those of all nested nodekits) for the part named partName. | |
GetPartString | Given a node or a path to a node, checks if the part exists in the nodekit, in a nested nodekit, or an element of a list part. | |
GetPrimitiveCount | (Inherited from SoBaseKit.) | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetStringName | (Inherited from SoBase.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetUpdateMethod | Gets update method. | |
GetViewportIsEnabled | (Inherited from SoBaseKit.) | |
GetViewportOrigin | (Inherited from SoBaseKit.) | |
GetViewportSize | (Inherited from SoBaseKit.) | |
GLRender | (Inherited from SoBaseKit.) | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoBaseKit.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
IsBoundingBoxIgnoring | Returns true if bounding box computation should be ignored during OIV.Inventor.Actions.SoGetBoundingBoxAction traversal. | |
IsBuilt | Indicates if the node kit has been built at least once. | |
IsModified | Return true, if the kit has been modified, else otherwise. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override flag. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Inherited from SoNode.) | |
RayPick | (Inherited from SoBaseKit.) | |
Rebuild | Forces the node kit to be rebuilt immediately. | |
Search | (Inherited from SoBaseKit.) | |
Set(String) | This function allows field values of parts (nodes) to be set in several different parts simultaneously. | |
Set(String, String) | This function allows field values of parts (nodes) to be set. | |
SetDataMapping | Sets a reference to a OIV.MeshViz.Graph.PbDataMapping object for the association color-value. | |
SetDomain | Sets a reference to a OIV.MeshViz.Graph.PbDomain object used to define the data limits of the graphics to be generated. | |
SetIsovaluesList | Sets a reference to a OIV.MeshViz.Graph.PbIsovaluesList object to define a list of isovalues. | |
SetMesh(PbMesh) | Sets a reference to a OIV.MeshViz.Data.PbMesh object. | |
SetMesh(PbMesh3D) | Defines the current volume mesh. | |
SetModuleDataMapping | Sets a reference to a OIV.MeshViz.Graph.PbDataMapping object for the association color-vectors module. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Turns the override flag on or off. | |
SetPart | Inserts the given node (not a copy) as the new part specified by partName. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetToDefaults | Sets all fields in this object to their default values. | |
SetUpdateMethod | Sets scene graph update method. | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
TouchKit | Indicates the node kit is modified. | |
Write | (Inherited from SoBaseKit.) |
Name | Description | |
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bodyColoringType | coloring method of the body. | |
bodyLengthFactor | Length (or length multiplicative factor) of the body shape. | |
bodyLengthType | If bodyLengthType = CONSTANT_LENGTH, each vector has the same body length = bodyLengthFactor . | |
bodyRadiusFactor | Radius (or radius multiplicative factor) of the cylinder. | |
bodyRadiusType | Defines type of method to compute the cylinder's radius. | |
bodyShape | Type of shape (no body, line, cylinder) used to draw the body. | |
boundingBoxIgnoring | Whether to ignore this node during bounding box traversal. | |
coloringType | Defines the type of method used to color each mesh element, mesh edge or mesh contour line of a representation. | |
creaseAngle | Indicates the minimum angle (in radians) between two adjacent face normals required to form a sharp crease at the edge when default normals are computed and used. | |
density | Vector field density filter. | |
eliminationStatus | If eliminationStatus = TOO_SMALL, the vectors which module is lower than minLength are not drawn. | |
endArrowColoringType | Coloring method of the end shape. | |
endArrowHeightFactor | Height (or Height multiplicative factor) of the arrow shape. | |
endArrowHeightType | Defines the type of method to compute the arrow height. | |
endArrowRadiusFactor | The end-arrow's radius is end-arrow's height * endArrowRadiusFactor. | |
endArrowShape | Type of shape to be drawn at the end point of the body. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
maxLength | Maximum length of the vector to be drawn. | |
minLength | Minimum length of the vector to be drawn. | |
moduleDataMapping | Field used to do coloring according the module of the vectors. | |
smoothTextureContouring | If set to true and combined with COLOR_TEXTURE_CONTOURING coloring type, the texture used for coloring appears smoothed, since a linear interpolation is used instead of a nearest one. | |
startArrowColoringType | Coloring method of the start shape. | |
startArrowHeightFactor | Height (or Height multiplicative factor) of the arrow shape. | |
startArrowHeightType | Defines the type of method to compute the arrow height. | |
startArrowRadiusFactor | The start-arrow's radius is start-arrow's height * startArrowRadiusFactor. | |
startArrowShape | Type of shape to be drawn at the start point of the body. | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) | |
valuesIndex | Defines the index of the set of values for the coloring. | |
valuesIndexForCellFilter | Specifies the index of the set of values used to filter cells for this mesh representation. | |
vecsIndex | Defines the index of the set of vectors for all representations which need a vector at each mesh node (OIV.MeshViz.Data.PoBaseStreamLine, OIV.MeshViz.Data.PoMesh2DVec, OIV.MeshViz.Data.PoMesh3DVec,...) |
Name | Description | |
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PostRebuild | (Inherited from PoBase.) | |
PreRebuild | (Inherited from PoBase.) |
Class to build a vectors field on a volume mesh. This class handles all vectors attributes. A vector is represented by an arrow made of 3 parts, the body, the start-shape and the end-shape. The body is a line or a cylinder starting from a node of the mesh. The start-shape is a pattern drawn at the node position. The end-shape is a pattern drawn at the other extremity of the body. Several type of pattern can be used to draw the shape. The 3 parts can be scaled and colored according to the value of the different fields of the class.
The current mesh is used for the representation of vectors. See OIV.MeshViz.Data.PoMesh for more explanations about the current mesh. The vectors of the mesh to be drawn, are defined by the method addVecsSet of the current mesh (see OIV.MeshViz.Nodes.PoMeshProperty or OIV.MeshViz.Data.PbMesh), and by the field OIV.MeshViz.Data.PoMesh.vecsIndex. The node of the mesh are used as start point of the representation of the vectors.
OIV.MeshViz.Data.PoMesh3DVec {
density | 1 |
eliminationStatus | NONE |
minLength | 0.0 |
maxLength | 1E30 |
bodyShape | LINE |
bodyLengthType | RELATIVE_LENGTH |
bodyLengthFactor | 1.0 |
bodyRadiusType | CONSTANT_RADIUS |
bodyRadiusFactor | 0.02 |
bodyColoringType | CONSTANT_COLOR |
startArrowShape | NO_SHAPE |
startArrowHeightType | RELATIVE_HEIGHT |
startArrowHeightFactor | 0.1 |
startArrowRadiusFactor | 0.5 |
startArrowColoringType | CONSTANT_COLOR |
endArrowShape | CHEVRON |
endArrowHeightType | RELATIVE_HEIGHT |
endArrowHeightFactor | 0.1 |
endArrowRadiusFactor | 0.5 |
endArrowColoringType | CONSTANT_COLOR |
coloringType | COLOR_INHERITED |
valuesIndex | -1 |
valuesIndexForCellFilter | -1 |
vecsIndex | -1 |
moduleDataMapping | NULL |
<html> <head> <title></title> </head> <body> <h1></h1> <h4> <A NAME="Heading1082">CATALOG PARTS</A></h4> <ul><b>PoMesh3DVec</b> {</ul> <ul><ul><b>Separator</b> <tt>alternateRep</tt> (from PoBase) {<br /> </ul></ul> <ul><ul><ul><b>AppearanceKit</b> <tt>appearance</tt> (from PoBase)</ul></ul></ul> <ul><ul><ul><i>Specifies the appearance of all the kit. By default lightModel.model=PHONG.</i></ul></ul></ul> <ul><ul><ul><b>MatrixTransform</b> <tt>domainTransform</tt> (from PoBase)</ul></ul></ul> <ul><ul><ul><i>Corresponds to the domain transformation.</i></ul></ul></ul> <ul><ul><ul><ul></ul></ul></ul></ul> <ul><ul><ul><b>Separator</b> <tt>bodySep</tt> {</ul></ul></ul> <ul><ul><ul><i>Contains properties and shapes of the bodies of vectors.</i></ul></ul></ul> <ul><ul><ul><ul><b>AppearanceKit</b> <tt>bodyApp</tt></ul></ul></ul></ul> <ul><ul><ul><ul><i>Specifies the appearance of the bodies.</i></ul></ul></ul></ul> <ul><ul><ul><ul><b>Group</b> <tt>bodyGroup</tt></ul></ul></ul></ul> <ul><ul><ul><ul><i>Contains a list of SoLineSet or SoCylinder shape to draw vectors bodies.</i></ul></ul></ul></ul> <ul><ul><ul>}<br /> <br /> <b>Separator</b> <tt>startArrowSep</tt> {</ul></ul></ul> <ul><ul><ul><i>Contains properties and shapes of the start-shape of vectors.</i></ul></ul></ul> <ul><ul><ul><ul><b>AppearanceKit</b> <tt>startArrowApp</tt></ul></ul></ul></ul> <ul><ul><ul><ul><i>Specifies the appearance of the start-shapes.</i></ul></ul></ul></ul> <ul><ul><ul><ul><b>Group</b> <tt>startArrowGroup</tt></ul></ul></ul></ul> <ul><ul><ul><ul><i>Contains a list of nodes to draw the start arrow shapes.</i></ul></ul></ul></ul> <ul><ul><ul>}<br /> <br /> <b>Separator</b> <tt>endArrowSep</tt> {</ul></ul></ul> <ul><ul><ul><i>Contains properties and shapes of the end-shape of vectors.</i></ul></ul></ul> <ul><ul><ul><ul><b>AppearanceKit</b> <tt>endArrowApp</tt></ul></ul></ul></ul> <ul><ul><ul><ul><i>Specifies the appearance of the end-shapes.</i></ul></ul></ul></ul> <ul><ul><ul><ul><b>Group</b> <tt>endArrowGroup</tt></ul></ul></ul></ul> <ul><ul><ul><ul><i>Contains a list of nodes to draw the end arrow shapes.</i></ul></ul></ul></ul> <ul><ul><ul>}</ul></ul></ul> <ul><ul>}</ul></ul> <ul>}</ul> <ul><ul><ul><br /> </ul></ul></ul> </body> </html>