SoQuadMesh Class |
Quadrilateral mesh shape node.
Namespace: OIV.Inventor.Nodes
The SoQuadMesh type exposes the following members.
Name | Description | |
---|---|---|
SoQuadMesh | Creates a quadrilateral mesh node with default settings. |
Name | Description | |
---|---|---|
AffectsState | Overrides default method on OIV.Inventor.Nodes.SoNode. | |
BeginShape(SoAction, SoShapeTriangleShapes) | Calls BeginShape(action, shapeType, (OIV.Inventor.Details.SoFaceDetail ^)nullptr). (Inherited from SoShape.) | |
BeginShape(SoAction, SoShapeTriangleShapes, SoFaceDetail) | These methods can be used by subclasses to generate triangles more easily when those triangles are part of a larger structure, such as a triangle strip, triangle fan, or triangulated polygon, according to the TriangleShape enumerated type. | |
Callback | Implements primitive generation for all shapes. | |
ComputeBBox(SoAction, SbBox3f, SbVec3f) | This handles AABB bounding box computation for all shapes derived from this class. | |
ComputeBBox(SoAction, SbXfBox3d, SbVec3d) | This handles OOBB bounding box computation for all shapes derived from this class. | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Inherited from SoNode.) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
EndShape | end shape previously started with OIV.Inventor.Nodes.SoShape.BeginShape(OIV.Inventor.Actions.SoAction, OIV.Inventor.Nodes.SoShape.TriangleShapes, OIV.Inventor.Details.SoFaceDetail). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | Implements bounding box method using virtual OIV.Inventor.Nodes.SoShape.ComputeBBox(OIV.Inventor.Actions.SoAction, OIV.Inventor.SbBox3f@, OIV.Inventor.SbVec3f@) method. | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetMatrix | (Inherited from SoNode.) | |
GetName | Returns the name of an instance. | |
GetNormalCache | Returns the current normal cache, or NULL if there is none. | |
GetPrimitiveCount | Implement OIV.Inventor.Actions.SoGetPrimitiveCountAction action. | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetShapeType | Gets the current shape Full Scene Antialiasing type. | |
GetStringName | (Inherited from SoBase.) | |
GetTangentCache | Returns the current tangent cache, or NULL if there is none. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GLRender | Implement OIV.Inventor.Actions.SoGLRenderAction action. | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoNode.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
IsBoundingBoxIgnoring | Used by BoundingBoxAction to know if bounding box computation should be ignored or not. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override flag. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Inherited from SoNode.) | |
RayPick | Implements picking along a ray by intersecting the ray with each primitive generated by subclass. | |
Search | (Inherited from SoNode.) | |
Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Turns the override flag on or off. | |
SetShapeType | set the antialiasing type for this shape. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetToDefaults | Sets all fields in this object to their default values. | |
ShapeVertex | add a primitive vertex to the shape prevously started with OIV.Inventor.Nodes.SoShape.BeginShape(OIV.Inventor.Actions.SoAction, OIV.Inventor.Nodes.SoShape.TriangleShapes, OIV.Inventor.Details.SoFaceDetail). | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
Write | (Inherited from SoVertexShape.) |
Name | Description | |
---|---|---|
boundingBoxIgnoring | Whether to ignore this node during bounding box traversal. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
startIndex | Index of first coordinate of shape. | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) | |
vertexProperty | vertex property node. | |
verticesPerColumn | Number of vertices per column. | |
verticesPerRow | Number of vertices per row. |
This shape node constructs quadrilaterals out of vertices. The vertices may be specified in the vertexProperty field (from OIV.Inventor.Nodes.SoVertexShape), or by the current inherited coordinates. For optimal performance, the vertexProperty field is recommended.
OIV.Inventor.Nodes.SoQuadMesh uses the coordinates, in order, starting with startIndex. The number of vertices in the columns and rows of the mesh are specified by the OIV.Inventor.Nodes.SoQuadMesh.verticesPerColumn and OIV.Inventor.Nodes.SoQuadMesh.verticesPerRow fields. (Note that these numbers are 1 greater than the number of quadrilaterals per row and per column.)
For example, an OIV.Inventor.Nodes.SoQuadMesh with OIV.Inventor.Nodes.SoQuadMesh.verticesPerColumn of 3, and OIV.Inventor.Nodes.SoQuadMesh.verticesPerRow of 4 would use coordinates 1, 2, 3, and 4 for the first row of vertices, coordinates 5, 6, 7, and 8 for the second row, and coordinates 9, 10, 11, and 12 for the third (last) row. The result is a mesh of 3 quadrilaterals across by 2 down.
The coordinates of the mesh are transformed by the current cumulative transformation. The mesh is drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each row of the mesh. The PER_FACE binding specifies a material or normal for each quadrilateral. The _INDEXED bindings are equivalent to their non-indexed counterparts. The default material binding is OVERALL. The default normal binding is PER_VERTEX.
If any normals (or materials) are specified, Open Inventor assumes you provide the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
NOTE: A quad mesh may not render or pick correctly if any of its polygons are self-intersecting or non-planar.
QuadMesh {
vertexProperty | NULL |
startIndex | -1 |
verticesPerColumn | 0 |
verticesPerRow | 0 |
OIV.Inventor.Actions.SoGLRenderAction Draws a mesh based on the current coordinates, normals, materials, drawing style, and so on.
OIV.Inventor.Actions.SoRayPickAction Picks on the mesh based on the current coordinates and transformation. Details about the intersection are returned in an OIV.Inventor.Details.SoFaceDetail.
OIV.Inventor.Actions.SoGetBoundingBoxAction Computes the bounding box that encloses all vertices of the mesh with the current transformation applied to them. Sets the center to the average of the coordinates of all vertices.
OIV.Inventor.Actions.SoCallbackAction If any triangle callbacks are registered with the action, they will be invoked for each successive triangle forming the quadrilaterals of the mesh.