SoInteractiveComplexity Class |
Field interactive complexity node.
Namespace: OIV.Inventor.Nodes
The SoInteractiveComplexity type exposes the following members.
Name | Description | |
---|---|---|
SoInteractiveComplexity | Initializes a new instance of the SoInteractiveComplexity class |
Name | Description | |
---|---|---|
AffectsState | Returns true if a node has an effect on the state during traversal. | |
Callback | (Inherited from SoNode.) | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Overrides SoNodeDoAction(SoAction).) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | (Inherited from SoNode.) | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetMatrix | (Inherited from SoNode.) | |
GetName | Returns the name of an instance. | |
GetPrimitiveCount | (Inherited from SoNode.) | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetStringName | (Inherited from SoBase.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GLRender | (Overrides SoNodeGLRender(SoGLRenderAction).) | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoNode.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override flag. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Inherited from SoNode.) | |
RayPick | (Inherited from SoNode.) | |
Search | (Inherited from SoNode.) | |
Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Turns the override flag on or off. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetToDefaults | Sets all fields in this object to their default values. | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
fieldSettings | Each string in this field specifies the interactionValue and stillValue for a specific field of a specific node class. | |
interactiveMode | Interactive mode. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
refinementDelay | Time in seconds after interaction stops before field values start to be increased. | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
This node allows the application to define different parameter values for certain fields of specific node classes, depending on whether a user interaction, for example moving the camera, is occurring. This means that while the camera is moving these fields will use a specified "interaction" parameter value, but when interactive manipulation is stopped these fields will automatically change to a specified "still" parameter value. Optionally, for scalar fields, the transition from interaction value to still value can be automatically animated using a specified increment.
Note: The values specified in OIV.Inventor.Nodes.SoInteractiveComplexity override the values in the fields of the specified nodes during rendering. But calling getValue() on the fields still returns the value set directly into the field (or the default value if none was set).
This is a powerful technique for maintaining an interactive framerate when interacting with GPU intensive datasets or rendering effects, while still getting a final image with very high quality and giving the user a "progressive refinement" effect while transitioning from interaction back to "still".
These settings are applied to all instances of the node class containing the specified field and are declared with a specially formatted string set in the OIV.Inventor.Nodes.SoInteractiveComplexity.fieldSettings field. For scalar fields like SoSFInt, the string looks like this: "ClassName FieldName InteractionValue StillValue [IncrementPerSecond]"
If IncrementPerSecond is omitted, StillValue is applied as soon as interaction stops. Else the transition from InteractionValue to StillValue is automatically animated. Because incrementing is actually done at each redraw, and redraw happens many times per second, IncrementPerSecond is allowed to be greater than StillValue.
In the following code, the field named value belonging to the class OIV.Inventor.Nodes.SoComplexity will be set to 0.1 during an interaction. When the interaction stops, value will be increased by 2 every second until it reaches 0.5. Effectively this means that the StillValue (0.5) will be reached in (0.5 - 0.1) / 2 = 0.2 seconds.
SoInteractiveComplexity icplx = new SoInteractiveComplexity(); icplx.fieldSettings[0] = "SoComplexity value 0.1 0.5 2"; root.AddChild(icplx);
A time delay before changing the value, or starting the animation, can be set using the OIV.Inventor.Nodes.SoInteractiveComplexity.refinementDelay field.
The field OIV.Inventor.Nodes.SoInteractiveComplexity.interactiveMode allows to force the use of the InteractionValue or the StillValue.
Only a limited number of fields are supported by this node:
OIV.Inventor.Nodes.SoComplexity
textureQuality
value
OIV.VolumeViz.Nodes.SoOrthoSlice
largeSliceSupport
OIV.Inventor.Nodes.SoShadowGroup
isActive
quality
OIV.VolumeViz.Nodes.SoVolumeGroup
multiVolumes
OIV.VolumeViz.Nodes.SoVolumeRender
interpolation
lowScreenResolutionScale
numSlices
projectedTileSubdivision
samplingAlignment
OIV.VolumeViz.Nodes.SoVolumeRenderingQuality
boundaryOpacity
colorInterpolation
edgeColoring
edgeDetect2D
gradientQuality
lighting
segmentedInterpolation
deferredLighting
ambientOcclusion
cubicInterpolation
OIV.VolumeViz.Nodes.SoVolumeSkin
largeSliceSupport
InteractiveComplexity {
fieldSettings | [] |
refinementDelay | 0.5 |
interactiveMode | AUTO |