SoLightModel Class |
Node that defines the lighting model to use when rendering.
Namespace: OIV.Inventor.Nodes
The SoLightModel type exposes the following members.
Name | Description | |
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SoLightModel | Creates a light model node with default settings. |
Name | Description | |
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AffectsState | Returns true if a node has an effect on the state during traversal. | |
Callback | (Overrides SoNodeCallback(SoCallbackAction).) | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Overrides SoNodeDoAction(SoAction).) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | (Inherited from SoNode.) | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetMatrix | (Inherited from SoNode.) | |
GetName | Returns the name of an instance. | |
GetPrimitiveCount | (Inherited from SoNode.) | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetStringName | (Inherited from SoBase.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GLRender | (Overrides SoNodeGLRender(SoGLRenderAction).) | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoNode.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override field. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Inherited from SoNode.) | |
RayPick | (Inherited from SoNode.) | |
Search | (Inherited from SoNode.) | |
Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Set the state of the override field. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetToDefaults | Sets all fields in this object to their default values. | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
Write | (Inherited from SoNode.) |
Name | Description | |
---|---|---|
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
model | Lighting model to use . | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
This node defines the lighting model to be used when rendering subsequent shapes. The lighting model is specified in the OIV.Inventor.Nodes.SoLightModel.model field.
Lighting is enabled by default (default model is PER_VERTEX_PHONG). When lighting is enabled, there must be light nodes (e.g. OIV.Inventor.Nodes.SoDirectionalLight) in the scene graph for objects to be easily visible. When using the Open Inventor viewer classes (e.g. OIV.Inventor.Win.Viewers.SoWinExaminerViewer), the viewer will create a "headlight" (directional light attached to the camera) if no other light nodes exist when setSceneGraph() is called. When using the Open Inventor viewer components (e.g. SceneExaminer), a "headlight" is automatically added to the scene graph.
An OIV.Inventor.Nodes.SoEnvironment node can be used to specify additional options related to lighting:
The ambient light component of the Phong reflection model.
Light attenuation for OIV.Inventor.Nodes.SoPointLight and OIV.Inventor.Nodes.SoSpotLight nodes.
Ambient occlusion.
When OIV.Inventor.Nodes.SoLightModel.model is set to BASE_COLOR, the lighting computation is disabled for subsequent shapes. This can be useful for annotation, data visualization and other special cases.
By default, lighting is only computed for the "front" faces of geometry, so the back face of the geometry will be dark. The front face is determined by the normal vector, if specified, or by the vertex ordering (see OIV.Inventor.Nodes.SoShapeHints) if normals are computed by Open Inventor. To enable "two sided" lighting (lighting both front and back faces) see OIV.Inventor.Nodes.SoShapeHints.
VolumeViz:
OIV.Inventor.Nodes.SoLightModel controls lighting for most VolumeViz shapes, but not for OIV.VolumeViz.Nodes.SoVolumeRender. Lighting for volume rendering is controlled by the OIV.VolumeViz.Nodes.SoVolumeRenderingQuality node.
Two sided lighting is automatically enabled for "slice" shapes, such as OIV.VolumeViz.Nodes.SoOrthoSlice.
LightModel {
model | PER_PIXEL_PHONG |
OIV.Inventor.Actions.SoGLRenderAction, OIV.Inventor.Actions.SoCallbackAction Sets the current lighting model in the state.