SoTessellationEvaluationShader Class Reference
[Shaders]

VSG extension Node that defines a tessellation evaluation shader. More...

#include <Inventor/nodes/SoTessellationEvaluationShader.h>

Inheritance diagram for SoTessellationEvaluationShader:
SoShaderObject SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoTessellationEvaluationShader ()
virtual ShaderType getShaderType () const

Static Public Member Functions

static SoType getClassTypeId ()
static SbBool isSupported (SoShaderObject::SourceType sourceType, SoState *state=NULL)

Detailed Description

VSG extension Node that defines a tessellation evaluation shader.

This node defines a tessellation evaluation shader.

See SoShaderProgram for general information about using shaders and shader parameters.

See parent class SoShaderObject for details about using the inherited fields.

Notes:

Limitations:

FILE FORMAT/DEFAULT

SEE ALSO

SoFragmentShader, SoGeometryShader, SoShaderObject, SoShaderProgram, SoTessellationControlShader, SoUniformShaderParameter, SoVertexShader

See related examples:

SimplePassthrough, TessellationShader


Constructor & Destructor Documentation

SoTessellationEvaluationShader::SoTessellationEvaluationShader (  ) 

Constructor.


Member Function Documentation

static SoType SoTessellationEvaluationShader::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoShaderObject.

virtual ShaderType SoTessellationEvaluationShader::getShaderType (  )  const [inline, virtual]

Returns the shader type.

Implements SoShaderObject.

virtual SoType SoTessellationEvaluationShader::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoShaderObject.

static SbBool SoTessellationEvaluationShader::isSupported ( SoShaderObject::SourceType  sourceType,
SoState state = NULL 
) [static]

Returns true if tessellation evaluation shaders in the specified language are supported by your graphics board.

When using a debug build of Open Inventor, some "no context available" warning messages may be generated. You can ignore them or see SoGLExtension for an example of using SoGLContext to avoid them.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 4 Sep 2023
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