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SoShadowGroupvisibilityRadius Property

Shadows are only computed within "visibility radius" distance from the camera position.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax
public SoSFFloat visibilityRadius { get; }

Property Value

Type: SoSFFloat
Remarks

This radius equals:

When OIV.Inventor.Nodes.SoShadowGroup.visibilityRadius = 1 and OIV.Inventor.Nodes.SoShadowGroup.visibilityFlag = OIV.Inventor.Nodes.SoShadowGroup.VisibilityFlags.LONGEST_BBOX_EDGE_FACTOR (default values), shadowing is computed throughout the entire scene.

Note: With VARIANCE_SHADOW_MAP method, try to increase the OIV.Inventor.Nodes.SoShadowGroup.quality field first.

See Also