SoShadowGroupprecision Property |
Specifies the precision of the shadow.
Namespace: OIV.Inventor.Nodes
0 = lowest precision, 1 = highest precision. With lower precisions, some parts of the scene may be unlit where they should be lit, or vice versa. Increasing the precision will reduce performance.
NOTE: If your graphics driver does not support the required OpenGL extensions, you may see low precision results even when this field is set to the highest precision.