SbSphereProjector Class |
Sphere projector.
Namespace: OIV.Inventor.Projectors
The SbSphereProjector type exposes the following members.
Name | Description | |
---|---|---|
Copy | Creates and returns an exact copy of the projector. | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetRotation | Gets a rotation given two points on this sphere projector. | |
GetSphere | Gets the sphere on which to project points. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetViewVolume | Get the view volume to use for the projection. | |
GetWorkingSpace | Get the transform space to work in. | |
Intersect | Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to. | |
IsFront | Gets whether the projector should intersect the half of the sphere that faces the eye. | |
IsOrientToEye | Gets whether the projector should always be oriented towards the eye. | |
IsPointInFront | Gets whether the projector should intersect the half of the sphere that faces the eye. | |
Project | Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
ProjectAndGetRotation | Applies the projector using the given point, returning the point in three dimensions that it projects to. | |
SetFront | Sets whether the projector should intersect the half of the sphere that faces the eye. | |
SetOrientToEye | Sets whether the projector should always be oriented towards the eye. | |
SetSphere | Sets the sphere on which to project points. | |
SetViewVolume | Set the view volume to use for the projection. | |
SetWorkingSpace | Set the transform space to work in. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
OIV.Inventor.Projectors.SbSphereProjector is an abstract base class for projectors that use a sphere in their projection. Sphere projectors are typically used to write interactive 3D manipulators and viewers.