SoUniformShaderParameterElement Class |
Stores the current uniform shader parameter.
Namespace: OIV.Inventor.Elements
The SoUniformShaderParameterElement type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | Add(SoState, SoShaderParameter) | Adds a shader parameter. |
![]() ![]() | Add(SoState, SoShaderParameter, SoMFNode) | Obsolete. |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() ![]() | GetClassStackIndex | Obsolete. Returns the stack id for this element. |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() ![]() | GetInstance | Returns the top (current) instance of the element in the state. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Pop | Pops element. |
![]() | Push | Overrides OIV.Inventor.Elements.SoUniformShaderParameterElement.Push(OIV.Inventor.Misc.SoState) method to copy values from next instance in the stack. |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
This element stores the current uniform shader parameter.