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SoUniformShaderParameterElement Class

Stores the current uniform shader parameter.

Inheritance Hierarchy
System.Object
  OIV.Inventor.SoNetBase
    OIV.Inventor.Elements.SoElement
      OIV.Inventor.Elements.SoAccumulatedElement
        OIV.Inventor.Elements.SoUniformShaderParameterElement

Namespace: OIV.Inventor.Elements
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2023.1.3.0 (2023.1.3)
Syntax
public class SoUniformShaderParameterElement : SoAccumulatedElement

The SoUniformShaderParameterElement type exposes the following members.

Methods
  NameDescription
Public methodStatic memberAdd(SoState, SoShaderParameter)

Adds a shader parameter.

Public methodStatic memberAdd(SoState, SoShaderParameter, SoMFNode) Obsolete.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodStatic memberGetClassStackIndex Obsolete.

Returns the stack id for this element.

Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodStatic memberGetInstance

Returns the top (current) instance of the element in the state.

Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodPop

Pops element.

(Overrides SoElement.Pop(SoState, SoElement).)
Public methodPush

Overrides OIV.Inventor.Elements.SoUniformShaderParameterElement.Push(OIV.Inventor.Misc.SoState) method to copy values from next instance in the stack.

(Overrides SoAccumulatedElement.Push(SoState).)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Remarks

This element stores the current uniform shader parameter.

See Also