Open Inventor Release 2023.2.3
 
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KeepFramesPerSecondPolicy.h
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1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20
21#pragma once
22
23#include <memory>
25
26namespace RemoteViz
27{
28
29 namespace Rendering
30 {
31
32 class Connection;
33 class KeepFramesPerSecondPolicyImpl;
34
61 {
62 public:
71
80 KeepFramesPerSecondPolicy( unsigned int fpsTarget, float qualityTarget, float qualityThreshold );
81
87
94 virtual unsigned int getFramesPerSecond() const override;
95
102 virtual float getFrameQuality() const override;
103
110 virtual void update( std::shared_ptr<Connection> connection ) override;
111
112 private:
115 std::shared_ptr<KeepFramesPerSecondPolicyImpl> getImpl() const;
118 private:
120 std::shared_ptr<KeepFramesPerSecondPolicyImpl> pImpl;
121 };
122 }
123}
<a href="IconLegend.html"><img src="extRV.gif" alt="RemoteViz" border="0"></a>
<a href="IconLegend.html"><img src="extRV.gif" alt="RemoteViz" border="0"></a>
virtual float getFrameQuality() const override
Gets the interactive frame quality calculated after calling the method update().
KeepFramesPerSecondPolicy(unsigned int fpsTarget, float qualityTarget, float qualityThreshold)
Convenience Constructor.
virtual void update(std::shared_ptr< Connection > connection) override
Update value of the FPS and frame quality.
virtual unsigned int getFramesPerSecond() const override
Gets the FPS calculated after calling the method update().
#define RENDERSERVICE_API
Definition port.h:378