23#ifndef _SB_STRUCTURED_QUADRILATERAL_MESH_H_
24#define _SB_STRUCTURED_QUADRILATERAL_MESH_H_
30class SbStructuredQuadrilateralMeshImpl;
31class SoSurfaceUnfoldingProcessing3dImpl;
32class SoQuadrilateralMeshSlicerApproximation3dImpl;
88 SbStructuredQuadrilateralMeshImpl* m_p;
90 friend class SoSurfaceUnfoldingProcessing3dImpl;
91 friend class SoQuadrilateralMeshSlicerApproximation3dImpl;
<a href="IconLegend.html"><img src="extIP.gif" alt="ImageViz" border="0"></a> Structured quadrilater...
SbStructuredQuadrilateralMesh(size_t numCellsI, size_t numCellsJ)
Constructor requiring the mesh number of cells in row and column.
void setVertex(size_t i, size_t j, SbVec3f vertex)
Sets the position of a vertex.
SbVec3f getVertex(size_t i, size_t j) const
Returns the vertex position.
size_t getNumCellsI() const
Returns the mesh number of cell by row.
size_t getNumCellsJ() const
Returns the mesh number of cell by column.
virtual ~SbStructuredQuadrilateralMesh()
Destructor.
Base class for ref-counted objects.