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| SbVec3f () |
| Default constructor.
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| SbVec3f (const float v[3]) |
| Constructor given vector components.
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| SbVec3f (float x, float y, float z) |
| Constructor given vector components.
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| SbVec3f (SbPlane &p0, SbPlane &p1, SbPlane &p2) |
| Constructor given 3 planes.
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SbVec3f | cross (const SbVec3f &v) const |
| Returns right-handed cross product of vector and another vector.
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float | dot (const SbVec3f &v) const |
| Returns dot (inner) product of vector and another vector.
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const float * | getValue () const |
| Returns vector components.
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void | getValue (float &x, float &y, float &z) const |
| Returns vector components.
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float | length () const |
| Returns geometric length of vector.
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float | lengthSquared () const |
| Returns square length of vector.
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float | normalize () |
| Changes vector to be unit length, returning the length before normalization.
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void | negate () |
| Negates each component of vector in place.
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SbVec3f & | setValue (const float v[3]) |
| Sets the vector components.
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SbVec3f & | setValue (float x, float y, float z) |
| Sets the vector components.
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SbVec3f & | setValue (const SbVec3f &barycentic, const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2) |
| Sets value of vector as the weighted average of 3 other vectors.
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SbVec3f & | setValue (const SbVec3d &vec3d) |
| Sets value of vector from a double precision vector.
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float & | operator[] (int i) |
| Accesses indexed component of vector.
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const float & | operator[] (int i) const |
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SbVec3f & | operator*= (float d) |
| Component-wise scalar multiplication operator.
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SbVec3f & | operator/= (float d) |
| Component-wise scalar division operator.
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SbVec3f & | operator+= (const SbVec3f &v) |
| Component-wise vector addition operator.
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SbVec3f & | operator-= (const SbVec3f &v) |
| Component-wise vector subtraction operator.
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SbVec3f | operator- () const |
| Nondestructive unary negation - returns a new vector.
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SbVec3f | operator* (const SbVec3f &v) const |
| Component-wise vector multiplication operator.
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SbVec3f & | operator*= (const SbVec3f &v) |
| Component-wise vector multiplication operator.
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SbBool | equals (const SbVec3f &v, float tolerance) const |
| Equality comparison within given tolerance - the square of the length of the maximum distance between the two vectors.
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SbVec3f | getClosestAxis () const |
| Returns principal axis that is closest (based on maximum dot product) to this vector.
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template<typename T > |
| SbVec3f (const T &v) |
| Constructor that converts an arbitrary SbVec3 to an SbVec3f.
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3D vector class.
3D vector class used to store 3D vectors and points. This class is used throughout Open Inventor for arguments and return values.
Notes:
- All methods that return a vector value, e.g. operator-, are creating a new SbVec3f object on every call. This is convenient but developers should keep in mind that it is also time consuming if used, for example, in a loop that calls the method many times. The methods, for example, operator-= that modify one of the objects are much more efficient when elapsed time is important.
SEE ALSO
SbRotation, SbRotationd, SbVec2d, SbVec2f, SbVec2i32, SbVec2s, SbVec3d, SbVec3i32, SbVec3s, SbVec4b, SbVec4d, SbVec4f, SbVec4i32, SbVec4s, SbVec4ub, SbVec4ui32, SbVec4us
Definition at line 932 of file SbVec.h.