125 SO_PIMPL_PUBLIC_HEADER(
SoCube );
159 static void initClass();
161 static void exitClass();
174 virtual void generatePrimitives(
SoAction* action );
185 using SoShape::GLRenderBoundingBox;
SO_PIMPL_PUBLIC_DECLARATION(SoCube)
#define SO_NODE_HEADER(className)
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> 3D box with an a...
Abstract base class for all actions.
SoSFFloat width
Size in the x dimension.
SoSFFloat depth
Size in the z dimension.
SoSFFloat height
Size in the y dimension.
SoCube()
Creates a cube node with default settings.
Base class for describing detail information about a shape node.
Renders a scene graph using Open Inventor's Render Engine.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a floating-point value.
Abstract base class for all shape nodes.