165 virtual void doAction(
SoAction *action);
173 static void initClass();
174 static void exitClass();
180 void addWWWInlineChild();
181 void addWWWInlineRoot();
183 int getNumInlineChild();
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Level-of-detail ...
SoSFString child4Url
Fourth child url : bottom-right quadtree child.
SoSFString rootUrl
Url of the file that contains the root tile geometry.
SoMFString geoSystem
Defines the spatial reference frame.
SoGeoLOD(int nChildren)
Constructor that takes approximate number of children.
SoSFVec3d center
Object-space center of the model.
SoSFString child3Url
Third child url : up-right quadtree child.
SoSFFloat range
World-space distance to use as switching criteria.
SoSFString child1Url
First child url : bottom-left quadtree child.
SoSFString child2Url
Second child url : up-left quadtree child.
Computes bounding box of a scene.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Base class for all group nodes.
Multiple-value field containing any number of strings.
Intersects objects with a ray cast into scene.
Field containing a floating-point value.
Field containing a string.
Field containing a three-dimensional vector.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Node that refers...