185 virtual void generateDefaultNormals(
SoState* state,
198 int getNumRows()
const;
199 int getNumCols()
const;
200 int getNumQuads()
const;
201 int getNumMeshVerts()
const;
204 void generateDefaultNormals_QuadMesh(
SoState* state,
const SbVec3f* vecPQuadCoord[],
SbVec3f normals[] );
210 static void initClass();
211 static void exitClass();
214 virtual int getNumVert(
SoState* state = NULL );
217 virtual void notify( SoNotList* list );
220 virtual int getNumPrim(
SoState* state = NULL );
232 virtual void generatePrimitives(
SoAction* action );
235 virtual void countPrim(
SoState* state = NULL );
#define FALSE
Possible value of SbBool.
SO_PIMPL_PUBLIC_DECLARATION(SoFileDataAdapter)
SoNormalBindingElement::Binding getNormalBinding() const
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Base class for describing detail information about a shape node.
Renders a scene graph using Open Inventor's Render Engine.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Abstract base class for all non-indexed vertex-based shapes.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Quadrilateral mesh shape node.
SoSFInt32 verticesPerColumn
Number of vertices per column.
SoSFInt32 verticesPerRow
Number of vertices per row.
SoQuadMesh()
Creates a quadrilateral mesh node with default settings.
Intersects objects with a ray cast into scene.
Field containing a int32_t integer.
Stores some information used by shapes.
void notify(SoNotList *list)