185  virtual void generateDefaultNormals( 
SoState* state,
 
  198  int getNumRows() 
const;  
 
  199  int getNumCols() 
const;  
 
  200  int getNumQuads() 
const; 
 
  201  int getNumMeshVerts() 
const; 
 
  204  void generateDefaultNormals_QuadMesh( 
SoState* state, 
const SbVec3f* vecPQuadCoord[], 
SbVec3f normals[] );
 
  210  static void initClass();
 
  211  static void exitClass();
 
  214  virtual int getNumVert( 
SoState* state = NULL );
 
  217  virtual void notify( SoNotList* list );
 
  220  virtual int getNumPrim( 
SoState* state = NULL );
 
  232  virtual void generatePrimitives( 
SoAction* action );
 
  235  virtual void countPrim( 
SoState* state = NULL );
 
 
#define FALSE
Possible value of SbBool.
SO_PIMPL_PUBLIC_DECLARATION(SoFileDataAdapter)
SoNormalBindingElement::Binding getNormalBinding() const
#define SO_NODE_HEADER(className)
Abstract base  class for all actions.
Base class for describing detail information about a shape node.
Renders a scene graph using Open Inventor's Render Engine.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a>  Counts number of...
Abstract base class for all non-indexed vertex-based shapes.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Quadrilateral mesh shape node.
SoSFInt32 verticesPerColumn
Number of vertices per column.
SoSFInt32 verticesPerRow
Number of vertices per row.
SoQuadMesh()
Creates a quadrilateral mesh node with default settings.
Intersects objects with a ray cast into scene.
Field containing a int32_t integer.
Stores some information used by shapes.
void notify(SoNotList *list)