206 SO_PIMPL_PUBLIC_HEADER(
SoText3 );
302 SbBox3f getCharacterBounds(
SoState* state,
int stringIndex,
int charIndex);
321 static void initClass();
322 static void exitClass();
326 virtual void notify(SoNotList* list);
345 virtual void generatePrimitives(
SoAction* );
351 void commonConstructor();
#define FALSE
Possible value of SbBool.
#define SO_NODE_HEADER(className)
SO_PIMPL_PUBLIC_DECLARATION(SoText3)
Abstract base class for all actions.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Annotation text ...
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Simple 3D text s...
Base class for describing detail information about a shape node.
Renders a scene graph using Open Inventor's Render Engine.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Multiple-value field containing any number of strings.
Represents point on surface of picked object.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Single-value field containing a set of bit flags.
Field containing an enumerated value.
Field containing a floating-point value.
Abstract base class for all shape nodes.
SoSFFloat spacing
Defines the distance (in the negative y direction) between the base points of successive strings,...
SoText3()
Creates a 3D text node with default settings.
SoSFEnum justification
Indicates placement and alignment of strings.
Justification
Justification types.
@ CENTER
Centers of all strings are aligned.
@ RIGHT
Right edges of all strings are aligned.
@ LEFT
Left edges of all strings are aligned.
@ INHERITED
The text justification is inherited from the current SoTextProperty::alignmentH value.
@ BACK
Back faces of characters.
@ SIDES
Extruded sides of characters.
@ FRONT
Front faces of characters.
SoSFBitMask parts
Which parts of text are visible.
SoMFString string
The text string(s) to display.