#include <Inventor/fields/SoSFVec4f.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/sys/SoGLType.h>
#include <Inventor/elements/SoTextureImageElement.h>
#include <SoDeprecationRules.h>
#include <Inventor/SbEnums.h>
#include <Inventor/renderer/RendererResourceMacro.h>
Go to the source code of this file.
Classes | |
class | SoTexture |
Abstract base class for texture mapping nodes. More... | |
Macros | |
#define | GL_COMBINE 0x8570 |
#define | GL_CLAMP_TO_BORDER 0x812D |
#define | GL_CLAMP_TO_EDGE 0x812F |
#define | GL_MIRRORED_REPEAT 0x8370 |
#define GL_CLAMP_TO_BORDER 0x812D |
Definition at line 71 of file SoTexture.h.
#define GL_CLAMP_TO_EDGE 0x812F |
Definition at line 74 of file SoTexture.h.
#define GL_COMBINE 0x8570 |
Definition at line 68 of file SoTexture.h.
#define GL_MIRRORED_REPEAT 0x8370 |
Definition at line 77 of file SoTexture.h.