<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Stores the curre...
static const unsigned char * getDefault(SbVec3s &s, int &nc)
Returns the default texture image.
static void set(SoState *state, SoNode *node, const SbVec3s &subSize, int xoffset, int yoffset, int zoffset, const unsigned char *bytes, int texname)
Pass texname = -1 to deactivate subtexturing.
static SbBool containsTransparency(SoState *state, int unit=0)
Returns TRUE if the texture contains transparency info.
static const unsigned char * get(SoState *state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor, int unit=0)
Gets the current image, wrap, and model.
Stores the current texture image.