Stores the current texture coordinates.
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#include <Inventor/elements/SoTextureCoordinateElement.h>
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| virtual CoordType | getType (int unit=0) const |
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| const SbVec4f & | get (const SbVec3f &point, const SbVec3f &normal, int unit=0) const |
| | Given point and normal, returns texture coordinate.
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| int32_t | getNum (int unit=0) const |
| | Returns the number of coordinate points in an instance.
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| SbBool | is2D (int unit=0) const |
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| SbBool | isForceSending (int unit=0) const |
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| const SbVec2f & | get2 (int index, int unit=0) const |
| | Returns the indexed coordinate from an element as a 2- or 4-vector, converting if necessary.
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| const SbVec4f & | get4 (int index, int unit=0) const |
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| virtual void | print (FILE *fp) const |
| | Prints element (for debugging).
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| virtual void | push (SoState *) |
| | Overrides push() method to copy values from next instance in the stack.
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| virtual void | pop (SoState *state, const SoElement *prevTopElement) |
| | Pops element.
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| virtual SoType | getTypeId () const |
| | Returns type identifier for element instance.
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| SbBool | isOfType (const SoType &type) const |
| | Returns TRUE if this object is of the type specified in type or is derived from that type.
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| template<typename TypedObjectClass > |
| SbBool | isOfType () const |
| | Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
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| static SoType | getClassTypeId () |
| | Returns the type identifier for this class.
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| static int | getClassStackIndex () |
| | Returns the stack id for this element.
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| static void | setDefault (SoState *state, SoNode *node) |
| | Sets the current texture coordinates, in any of several ways: EXPLICIT, no coordinates (shapes will generate).
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| static void | setFunction (SoState *state, SoNode *node, SoTextureCoordinateFunctionCB *func, void *userData, SbBool frcSend=FALSE) |
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| static void | set2 (SoState *state, SoNode *node, int32_t numCoords, const SbVec2f *coords, SbBool frcSend=FALSE) |
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| static void | set4 (SoState *state, SoNode *node, int32_t numCoords, const SbVec4f *coords, SbBool frcSend=FALSE) |
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| static CoordType | getType (SoState *state, int unit=0) |
| | Returns code indicating what has been set in state/element.
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| static const SoTextureCoordinateElement * | getInstance (SoState *state) |
| | Returns the top (current) instance of the element in the state.
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| static SoType | getClassTypeId () |
| | Returns the type identifier for this class.
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| static int | getClassStackIndex () |
| | Returns the stack id for this element.
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| static SoType | getClassTypeId () |
| | Returns type identifier for SoElement class.
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| static SoType | getClassTypeId () |
| | Returns the type identifier for this class.
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Stores the current texture coordinates.
This element stores the current texture coordinates.
SEE ALSO
SoTextureCoordinate2
Definition at line 81 of file SoTextureCoordinateElement.h.
◆ CoordType
The choice of values is for compatibility with Open Inventor 2.0 binary format files.
| Enumerator |
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| EXPLICIT | |
| FUNCTION | |
Definition at line 90 of file SoTextureCoordinateElement.h.
◆ get()
| const SbVec4f & SoTextureCoordinateElement::get |
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const SbVec3f & |
point, |
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const SbVec3f & |
normal, |
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int |
unit = 0 |
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| const |
Given point and normal, returns texture coordinate.
(The r coordinate will be 0.0 and the q will be 1.0 until we get 3D texture coordinate functions.)
◆ get2()
| const SbVec2f & SoTextureCoordinateElement::get2 |
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int |
index, |
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int |
unit = 0 |
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| const |
Returns the indexed coordinate from an element as a 2- or 4-vector, converting if necessary.
◆ get4()
| const SbVec4f & SoTextureCoordinateElement::get4 |
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int |
index, |
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int |
unit = 0 |
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| const |
◆ getClassStackIndex()
| static int SoTextureCoordinateElement::getClassStackIndex |
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static |
Returns the stack id for this element.
◆ getClassTypeId()
| static SoType SoTextureCoordinateElement::getClassTypeId |
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| ) |
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static |
Returns the type identifier for this class.
◆ getInstance()
Returns the top (current) instance of the element in the state.
The get routines are called on an instance because it is more efficient than calling a static method that looks up the element in the state for every coordinate.
◆ getNum()
| int32_t SoTextureCoordinateElement::getNum |
( |
int |
unit = 0 | ) |
const |
Returns the number of coordinate points in an instance.
◆ getType() [1/2]
| virtual CoordType SoTextureCoordinateElement::getType |
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int |
unit = 0 | ) |
const |
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virtual |
◆ getType() [2/2]
| static CoordType SoTextureCoordinateElement::getType |
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SoState * |
state, |
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int |
unit = 0 |
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) |
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static |
Returns code indicating what has been set in state/element.
◆ is2D()
| SbBool SoTextureCoordinateElement::is2D |
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int |
unit = 0 | ) |
const |
◆ isForceSending()
| SbBool SoTextureCoordinateElement::isForceSending |
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int |
unit = 0 | ) |
const |
◆ print()
| virtual void SoTextureCoordinateElement::print |
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FILE * |
fp | ) |
const |
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virtual |
◆ push()
| virtual void SoTextureCoordinateElement::push |
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SoState * |
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virtual |
◆ set2()
◆ set4()
◆ setDefault()
| static void SoTextureCoordinateElement::setDefault |
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SoState * |
state, |
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SoNode * |
node |
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) |
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static |
Sets the current texture coordinates, in any of several ways: EXPLICIT, no coordinates (shapes will generate).
◆ setFunction()
The documentation for this class was generated from the following file: