Stores the current uniform shader parameter. More...
#include <Inventor/elements/SoUniformShaderParameterElement.h>
Public Member Functions | |
virtual void | push (SoState *state) |
Overrides push() method to copy values from next instance in the stack. | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Pops element. | |
Public Member Functions inherited from SoAccumulatedElement | |
virtual void | print (FILE *fp) const |
Prints element (for debugging). | |
Public Member Functions inherited from SoElement | |
virtual SoType | getTypeId () const |
Returns type identifier for element instance. | |
Public Member Functions inherited from SoTypedObject | |
SbBool | isOfType (const SoType &type) const |
Returns TRUE if this object is of the type specified in type or is derived from that type. | |
template<typename TypedObjectClass > | |
SbBool | isOfType () const |
Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class. | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static int | getClassStackIndex () |
Returns the stack id for this element. | |
static void | add (SoState *state, SoShaderParameter *param) |
Adds a shader parameter. | |
static SoDEPRECATED void | add (SoState *state, SoShaderParameter *param, SoMFNode *shaderObjects) |
static const SoUniformShaderParameterElement * | getInstance (SoState *state) |
Returns the top (current) instance of the element in the state. | |
Static Public Member Functions inherited from SoAccumulatedElement | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static int | getClassStackIndex () |
Returns the stack id for this element. | |
Static Public Member Functions inherited from SoElement | |
static SoType | getClassTypeId () |
Returns type identifier for SoElement class. | |
Static Public Member Functions inherited from SoTypedObject | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Stores the current uniform shader parameter.
This element stores the current uniform shader parameter.
Definition at line 46 of file SoUniformShaderParameterElement.h.
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Adds a shader parameter.
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Returns the stack id for this element.
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Returns the type identifier for this class.
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Returns the top (current) instance of the element in the state.
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Pops element.
Allows for side effects to occur. Default methods do nothing.
Reimplemented from SoElement.
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virtual |
Overrides push() method to copy values from next instance in the stack.
Reimplemented from SoAccumulatedElement.