Open Inventor Release 2024.2.0
 
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Cross-Platform Extensions

Large Model Visualization (LMV)

Open Inventor supplies a set of classes designed for real-time rendering of very large models. These tools can be divided into several categories:

Geometry simplification Also known as mesh decimation, this technique allows parts of the
geometry (triangles) to be removed from the shape before sending it to the graphics
pipeline. The level of decimation (number of resulting triangles) can be controlled by the
user.
Automatic level of detail Open Inventor already includes an LOD node (SoLOD). The geometry simplification feature allows Open Inventor
to automatically build different levels of decimation as children of LOD nodes.
Level of simplification node This is a specialized LOD that also stores the decimation percentage
for each child, which makes it very useful for maintaining frame rate.
Adaptive viewer The Open Inventor viewers have been extended to have a target frame
rate. The viewer can force LOD and level of simplification nodes to use lower or higher
levels of decimation.
Get primitive count action This action (SoGetPrimitiveCountAction) returns the number of triangles, lines, etc. in a scene
graph or a path.

Multithreading

Using multiple threads in an application can increase overall performance by making use of multiple processors, or better use of a single processor. This also enables use of multiple graphics pipes. Now, multiple graphics windows can each have their own rendering thread, multiplethreads can simultaneously traverse the same scene graph, and modification and traversal of the scene graph can safely occur in different threads. Open Inventor can also be used in immersive VR applications based on tools like CAVELib™ and Multipipe SDK™. Multithreading, gives you full details on multithreading.

Immersive Virtual Reality Support

The SoTrackerEvent and SoControllerButtonEvent classes have been designed to be useful in immersive VR applications that use tracking. For instance, a “wand” device can generate SoTrackerEvents when moving and SoControllerButtonEvents when a button is pressed. All classes that respond to SoMouseButtonEvent (i.e., SoSelection, SoExtSelection, etc.) also respond to SoControllerButtonEvents. All dragger classes also respond to SoTrackerEvents and SoControllerButtonEvents. So, for example, a wand input device can be used to interact with draggers and manipulators in an immersive environment. Immersive Virtual Reality discusses these events.

Collision Detection

Open Inventor supports detection of collisions between the viewer (camera) and the scene, collisions between objects in the scene, as well as collsions between two scene graphs, one moving and one static. The following classes have been added to handle these kinds of collisions:

SoCollisionViewer Prevents the camera from penetrating walls, floors, or other objects,
making viewer control much more comfortable and realistic (“solid” camera).
SoIntersectionDetectionAction Analyzes a scene graph (or subgraph) to detect whether shapes are
intersecting, and optionally return the intersections to the application.
SoDualSceneCollider Performs very fast collision detection for the specific case of two
scene graphs, one static, and one moving. This class has been designed to detect collisions
between very large scenes (i.e., containing millions of triangles) while still allowing
interactive display of the two scenes. You can retrieve information about colliding
triangles, coordinates of common points, and so forth. This is useful, for example, for
walk-through of a complex factory environment.

Collision Detection explains how to use these classes.

Stereo Enhancements

Open Inventor supports high quality stereo projection with different types of stereo modes to render your virtual model with high realism. Software stereo is supported as well as hardware stereo (OpenGL stereo). Furthermore, a new graphical user interface dialog box, accessible from the Stereo menu item of the viewer popup menu, allows the user to interactively select the stereo mode and make adjustments to various stereo parameters. Stereo Viewing , describes how to use and configure these different stereo types.

Shader Support

Open Inventor provides support for programmable vertex, geometry, and fragment (pixel) shaders, allowing you to take advantage of the latest generation of graphics cards to produce more advanced real-time rendering effects.

Programming in the following languages is supported (depending, of course, on support for these shader languages by your graphics card):

  1. Write your shader code and load it into a SoVertexShader and/or SoGeometryShader and/or SoFragmentShader node. Use SoShaderParameter to set parameters (float, integer, vector, etc.) as necessary.
  2. Combine your shaders into an SoShaderProgram. They should be directly referenced by the multiple field SoShaderProgram::shaderObject.
  3. Insert this SoShaderProgram object in your scene graph above above the shapes in the scene graph that should be affected by it Shaders deals with this topic.

Remote Rendering

Remote rendering allows an Open Inventor application to both execute and render on a remote server machine. Only the optimized and compressed rendered UserGuide_Images are sent to the local machine. This allows very large data sets to be centralized and handled on a machine with more memory, processors, and graphics hardware.

Remote Rendering deals with this extension.

Action Extensions

In addition to the actions for large model visualization and collision detection, the following new actions are available:

Texture Extensions

Open Inventor has followed the evolution of graphics boards and OpenGL in terms of texturing support. Furthermore, numerous other features have been added to provide more flexibility and improve performance. The following features have been added:

Dynamic Library Management

When creating your application with Open Inventor, you may need to use external dynamic libraries for specific purposes. However, the need for these libraries can depend on the use of the application. In order to save memory and loading time at start-up, you can load these dynamic libraries “on the fly” only when required.

The class SoDynamicLibManager manages the loading and the unloading of a dynamic library (cross-platform). You can query the list of all loaded libraries or whether a specific library is currently loaded. You can also inquire whether a specific library supports a particular function.

This class is used by Open Inventor to load the following libraries: Zlib, libJpeg, libTiff, libPng, libJasper, OpenAL (Windows only), FreeType.

The library name given to the load method can include an absolute or relative path. If no path is supplied, the library will be searched for in the following paths:

  • Windows: The application directory, the current directory, the system directory, the Windows directory, PATH%, and OIV_LD_LIBRARY_PATH% (single path).
  • Unix: $LD_LIBRARY_PATH, $OIV_LD_LIBRARY_PATH (single path).
  • Mac OS: $DYLD_LIBRARY_PATH, $OIV_LD_LIBRARY_PATH (single path).

Other Node Extensions

In addition to the extension nodes mentioned previously, the following new nodes have been added by FEI:

Other Extensions

  • DialogViz (see Portable User Interface - DialogViz ) provides a platform-independent user interface toolkit.
  • The Magellan 3D input device from Logitech is supported.
  • New transparency modes were added to SoGLRenderAction, improving the rendering quality of translucent objects: SORTED_TRIANGLES_ADD, SORTED_TRIANGLES_BLEND,SORTED_OBJECT_TRIANGLES_ADD, SORTED_OBJECT_TRIANGLES_BLEND,SORTED_LAYERS_BLEND, DELAYED_SORTED_LAYERS_BLEND.
  • Ability to generate MPEG video files using the classes SoMPEGRenderer,SoMPEGNavRenderer, and SoMPEGFrameRenderer (see MPEG Renderer).
  • Text extensions improving rendering quality and performance:
+ Annotation text,
+ Stroke (vector) 3D text,
+ Rendering mode for 3D text (outline and texture),
+ Text string orientation (left-to-right, top-to-bottom, etc.),
+ Horizontal and vertical justification,
+ Kerning.See  @ref Inventor_Mentor_Core__Text__Chapter6Text).
+ Ability to write additional image formats.
+ Ability to render very large off-screen UserGuide_Images.
+ Pbuffer support to improve rendering speed and quality (the resulting
 image is more likely to match the on-screen image).
+ Ability to share OpenGL contexts to improve the rendering speed and
 reduce memory consumption.
  • Double precision data types. All the Sb math classes now have double precision equivalents. For example, Open Inventor had the class SbVec3f and now it also has SbVec3d. In addition, the floating point fields now have double precision “set” methods as a convenience, e.g. SoSFRotation::setValue(SbVec3d,double). However, single precision is still used for the traversal state and rendering.
  • Support for multi-byte characters (MBCS). This allows, for example, use of the Kanji character set for Japanese language. MBCS is supported throughout Open Inventor (for essentially all text nodes).
  • Support for Unicode encoding, allowing internationalization of text in a standard cross-platform fashion.
  • Open Inventor is localized for several languages including English, French, German, and Japanese. On Windows, regional setting parameters, and on Unix, a set of specific files, are used for setting labels of the viewer popup menu, thumb wheels, etc. in the selected language.
  • Many new demonstration programs are available for showing new Open Inventor features and useful tricks.
  • SoTrackFollower is an engine that animates along a track defined by control points. This feature can be used for animating a camera or an object. Track Follower Engine describes this new engine.
  • Polygons with holes are supported by the SoIndexedFaceSet and SoFaceSet shapes used in conjunction with the SoShapeHints node.the section called “Polygons with Holes” describes this new feature.
  • IvTune, an editor and viewer for optimizing and debugging Open Inventor scene graphs. Optimizing Applications , discusses this helpful tool.
  • DXF, IGES, STEP, and CATIA 5 import supported (separately licensed).
  • SoGuiAlgoViewers, new API to create viewers from scratch. See the section called “Custom viewers”.