25#ifndef _SO_TEXTURE_CUBE_MAP_
26#define _SO_TEXTURE_CUBE_MAP_
28#include <Inventor/fields/SoSFColor.h>
29#include <Inventor/fields/SoSFEnum.h>
30#include <Inventor/fields/SoSFImage.h>
31#include <Inventor/fields/SoMFFilePathString.h>
32#include <Inventor/fields/SoSFBool.h>
33#include <Inventor/fields/SoSFNode.h>
34#include <Inventor/nodes/SoNode.h>
35#include <Inventor/nodes/SoTexture.h>
36#include <Inventor/image/SbRasterImage.h>
37#include <Inventor/sys/SoGLType.h>
38#include <Inventor/threads/SbThreadStorage.h>
44#pragma warning( push )
45#pragma warning(disable:4251)
317 virtual void doAction(
SoAction *action);
320 static void setPrequalifyFileCallBack(CubeMapPrequalifyFileCallback *p_cb,
void *u_data);
321 static CubeMapPrequalifyFileCallback *getPrequalifyFileCallBack(
void *&user_data );
322 void allowPrequalifyFile(
SbBool);
323 SbBool isAllowPrequalifyFile()
const;
327 static void initClass();
328 static void exitClass();
331 virtual void fieldHasChanged(
SoField *field );
337 virtual SbBool readInstance(
SoInput *in,
unsigned short flags);
344#pragma warning( pop )
Class for smart character strings.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Portable readers...
Abstract base class for all actions.
Abstract base class for objects that contain fields.
Base class for all fields.
Renders a scene graph using Open Inventor's Render Engine.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Multiple-value f...
Field containing an enumerated value.
Field containing a floating-point value.
Field containing a 2D image.
Field containing a a node.
Abstract base class for Open Inventor sensors.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Cube texture map...
SoMFFilePathString filenames
Names file(s) from which to read texture image(s).
SoSFImage imageNegY
See imagePosX.
SoTextureCubeMap()
Creates a texture node with default settings.
SoSFImage imageNegZ
See imagePosX.
SoSFEnum wrapR
Indicates what to do when texture coordinates in the R (depth) direction lie outside the range 0-1.
SoSFImage imagePosZ
See imagePosX.
SoSFNode renderToTextureProperty
Specifies an SoRenderToTextureProperty node containing a scene graph that will be rendered to create ...
SoSFEnum wrapT
Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1...
SoSFImage imagePosY
See imagePosX.
SoSFImage imageNegX
See imagePosX.
SoSFImage imagePosX
Contains an in-memory representation of the texture map.
SoSFFloat HDRIExposure
Specifies an exposure factor when using an HDRI file.
Abstract base class for texture mapping nodes.