Physically based surface material definition node. More...
#include <Inventor/nodes/SoPhysicalMaterial.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
Returns the type identifier for this specific instance. | |
SoPhysicalMaterial () | |
virtual void | setOverride (const SbBool state) |
Turns the override flag on or off. | |
virtual SbBool | isOverride () const |
Returns the state of the override flag. | |
Public Member Functions inherited from SoNode | |
virtual SoNode * | copy (SbBool copyConnections=FALSE) const |
Creates and returns an exact copy of the node. | |
virtual SbBool | affectsState () const |
Returns TRUE if a node has an effect on the state during traversal. | |
virtual void | touch () |
Marks an instance as modified, simulating a change to it. | |
Public Member Functions inherited from SoFieldContainer | |
void | setToDefaults () |
Sets all fields in this object to their default values. | |
SbBool | hasDefaultValues () const |
Returns TRUE if all of the object's fields have their default values. | |
SbBool | fieldsAreEqual (const SoFieldContainer *fc) const |
Returns TRUE if this object's fields are exactly equal to fc's fields. | |
void | copyFieldValues (const SoFieldContainer *fc, SbBool copyConnections=FALSE) |
Copies the contents of fc's fields into this object's fields. | |
SoNONUNICODE SbBool | set (const char *fieldDataString) |
Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SbBool | set (const SbString &fieldDataString) |
Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
void | get (SbString &fieldDataString) |
Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
virtual int | getFields (SoFieldList &list) const |
Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
virtual int | getAllFields (SoFieldList &list) const |
Returns a list of fields, including the eventIn's and eventOut's. | |
virtual SoField * | getField (const SbName &fieldName) const |
Returns a the field of this object whose name is fieldName. | |
virtual SoField * | getEventIn (const SbName &fieldName) const |
Returns a the eventIn with the given name. | |
virtual SoField * | getEventOut (const SbName &fieldName) const |
Returns the eventOut with the given name. | |
SbBool | getFieldName (const SoField *field, SbName &fieldName) const |
Returns the name of the given field in the fieldName argument. | |
SbBool | enableNotify (SbBool flag) |
Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE). | |
SbBool | isNotifyEnabled () const |
Notification is the process of telling interested objects that this object has changed. | |
virtual void | setUserData (void *data) |
Sets application data. | |
void * | getUserData (void) const |
Gets user application data. | |
Public Member Functions inherited from SoBase | |
virtual SbName | getName () const |
Returns the name of an instance. | |
virtual void | setName (const SbName &name) |
Sets the name of an instance. | |
void | setSynchronizable (const bool b) |
Sets this to be a ScaleViz synchronizable object. | |
bool | isSynchronizable () const |
Gets the ScaleViz synchronizable state of this object. | |
Public Member Functions inherited from SoRefCounter | |
void | ref () const |
Adds a reference to an instance. | |
void | unref () const |
Removes a reference from an instance. | |
void | unrefNoDelete () const |
unrefNoDelete() should be called when it is desired to decrement the reference count, but not delete the instance if this brings the reference count to zero. | |
int | getRefCount () const |
Returns current reference count. | |
void | lock () const |
lock this instance. | |
void | unlock () const |
unlock this instance. | |
Public Member Functions inherited from SoTypedObject | |
SbBool | isOfType (const SoType &type) const |
Returns TRUE if this object is of the type specified in type or is derived from that type. | |
template<typename TypedObjectClass > | |
SbBool | isOfType () const |
Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class. | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Static Public Member Functions inherited from SoNode | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static SoNode * | getByName (const SbName &name) |
A node's name can be set using SoBase::setName(). | |
static int | getByName (const SbName &name, SoNodeList &list) |
A node's name can be set using SoBase::setName(). | |
Static Public Member Functions inherited from SoFieldContainer | |
static SoType | getClassTypeId () |
Returns the type of this class. | |
Static Public Member Functions inherited from SoBase | |
static SoType | getClassTypeId () |
Returns type identifier for this class. | |
Static Public Member Functions inherited from SoTypedObject | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Public Attributes | |
SoSFColorRGBA | baseColor |
Base color of the surface. | |
SoSFFloat | specular |
Specular coefficient of the surface. | |
SoSFFloat | roughness |
Roughness coefficient of the surface. | |
SoSFFloat | metallic |
Metallic coefficient of the surface. | |
Physically based surface material definition node.
This node defines the current physically based surface material properties for all subsequent shapes. The baseColor, specular, roughness, and metallic fields are taken into account during the rendering when the SoLighModel::model field is set to SoLightModel::PHYSICALLY_BASED.
As described here, other property nodes can override the baseColor of this class.
If lighting is turned off (SoLightModel set to BASE_COLOR), only the baseColor color is used to render geometry.
To force all geometry following/below this node to use specific color and transparency values, call the setOverride() method with true. Overriding the base color overrides the color and transparency values in other nodes including SoPackedColor and SoVertexProperty. This can be useful, for example, to highlight a selected object.
It is also possible to override only a subset of the SoPhysicalMaterial fields. If, for example, you only want to override the base color, but not the other values, call setIgnored(true) on the fields that you do not want to override.
For scalar (non-RGBA) volumes, the color and alpha value of a voxel is affected by two nodes. SoPhysicalMaterial's baseColor field specifies the "base" color and alpha values for all voxels. SoTransferFunction specifies color and alpha values based on the voxel value. The final voxel color and alpha (before lighting and other effects) is computed by multiplying these two color and alpha values. The default material is (0.8, 0.8, 0.8, 1) (fully opaque gray). The 0.8 value for R, G and B allows lighting to increase the brightness of the voxel. For slice rendering without lighting, the application may want to set the material to 1, 1, 1, 1 so that only the SoTransferFunction affects the voxel color and alpha. Effectively the alpha value of baseColor (aka transparency) is a "global" multiplier that can increase or decrease the transparency of all voxels in the volume.
baseColor | 0.8 0.8 0.8 1 |
specular | 0 |
roughness | 0.8 |
metallic | 0 |
SoMaterial, SoBaseColor, SoLightModel, SoMaterialBinding, SoVertexProperty,
Definition at line 103 of file SoPhysicalMaterial.h.
SoPhysicalMaterial::SoPhysicalMaterial | ( | ) |
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static |
Returns the type identifier for this class.
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virtual |
Returns the type identifier for this specific instance.
Reimplemented from SoNode.
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inlinevirtual |
Returns the state of the override flag.
Reimplemented from SoNode.
Definition at line 169 of file SoPhysicalMaterial.h.
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inlinevirtual |
Turns the override flag on or off.
The following property nodes are affected by the override flag: SoBaseColor, SoColorIndex, SoComplexity, SoDepthBuffer, SoDrawStyle, SoEnvironment, SoFont, SoFullSceneAntialiasing, SoLightModel, SoMaterial, SoPhysicalMaterial, SoMaterialBinding, SoPackedColor, SoPattern, SoPickStyle, SoPolygonOffset, SoShapeHints, SoVertexProperty, SoTextProperty.
Every node has an override flag associated with it. The override flag is a powerful mechanism typically used (sparingly) near the top of a scene graph. When this flag is set, any nodes of the same type encountered later in the graph are ignored even if they also have their own override flag set. For example, you might insert a line-style SoDrawStyle node at the top of a graph to ensure that the whole scene is drawn as wireframe objects, regardless of drawing styles specified lower in the scene graph. Use the setOverride() method to set and reset the override flag. The isOverride() method returns the state of the override flag.
Normally, the override flag is not used within a scene graph for modeling. Use it in applications where you need to specify a temporary change to the whole graph.
Note: The override flag is not written to a file.
Setting the override flag on a node whose field values are not inherited (for example on a sphere with a radius of 7) has no effect on other nodes in the graph of that type.
Reimplemented from SoNode.
Definition at line 163 of file SoPhysicalMaterial.h.
SoSFColorRGBA SoPhysicalMaterial::baseColor |
Base color of the surface.
Default is 0.8 0.8 0.8 1.
In physically based models, the base color mainly controls the diffuse reflectance. Diffuse reflectance plays the most important role in determining the appearance of an object. It is affected by the color of the incident light(s) and the angle of each incident light relative to the object's normal direction. (It is most intense where the incident light falls perpendicular to the surface.)
As described here, this field is not the unique way to specify a base color in the scene graph.
Definition at line 122 of file SoPhysicalMaterial.h.
SoSFFloat SoPhysicalMaterial::metallic |
Metallic coefficient of the surface.
Values can range from 0.0 to 1.0. Default is 0.
This parameter controls the metallic appearance of a surface. Most of the time for pure metallic surfaces the parameter should be 1, and 0 for other surfaces. For hybrid surfaces (e.g. corroded metals) or for styling reasons, you can choose a value between 0 and 1.
Definition at line 158 of file SoPhysicalMaterial.h.
SoSFFloat SoPhysicalMaterial::roughness |
Roughness coefficient of the surface.
Values can range from 0.0 to 1.0. Default is 0.8.
The roughness defines the quantity of irregularity on a surface, from a perfectly smooth surface (roughness = 0) to highly irregular micro-structure (roughness = 1). This value affects the specular reflection from a mirror-like reflection (roughness = 0) to a scattered reflection (roughness = 1).
Definition at line 148 of file SoPhysicalMaterial.h.
SoSFFloat SoPhysicalMaterial::specular |
Specular coefficient of the surface.
Values can range from 0.0 to 1.0. Default is 0.
Specular reflection from an object produces highlights. Unlike diffuse reflection, the amount of specular reflection depends on the location of the camera - it is brightest along the direct angle of reflection. To see this, imagine looking at a metallic ball outdoors in the sunlight. As you move your head, the highlight created by the sunlight moves with you to some extent. However, if you move your head too much, you lose the highlight entirely.
This field specifies the intensity of the reflected light. The roughness field controls the size of the highlight.
Definition at line 137 of file SoPhysicalMaterial.h.