| SbPlaneProjector Class |
Plane projector.
Namespace: OIV.Inventor.Projectors
The SbPlaneProjector type exposes the following members.
| Name | Description | |
|---|---|---|
| SbPlaneProjector | Calls SbPlaneProjector(false). | |
| SbPlaneProjector(Boolean) | Constructor. | |
| SbPlaneProjector(SbPlane) | Calls SbPlaneProjector(plane, false). | |
| SbPlaneProjector(SbPlane, Boolean) | Constructor which is passed a plane. |
| Name | Description | |
|---|---|---|
| Copy | Creates and returns an exact copy of the projector. | |
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetPlane | Gets the plane to use. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetVector(SbVec2f) | Gets a vector given the current mouse point. | |
| GetVector(SbVec2f, SbVec2f) | Gets a vector on this plane given two normalized mouse positions. | |
| GetViewVolume | Get the view volume to use for the projection. | |
| GetWorkingSpace | Get the transform space to work in. | |
| Intersect | Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to. | |
| IsOrientToEye | Gets whether the projector should be oriented towards the eye. | |
| Project | Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
| SetOrientToEye | Sets whether the projector should be oriented towards the eye. | |
| SetPlane | Sets the plane to use. | |
| SetStartPosition(SbVec2f) | Sets the initial mouse position. | |
| SetStartPosition(SbVec3f) | Sets the initial position from a point on the projector. | |
| SetViewVolume | Set the view volume to use for the projection. | |
| SetWorkingSpace | Set the transform space to work in. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
OIV.Inventor.Projectors.SbPlaneProjector projects the mouse onto a plane. This is typically used to write interactive 3D manipulators and viewers.