Open Inventor Release 2024.1.1
 
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SoAlgebraicShape Class Referenceabstract

VSG extension Abstract base class for algebraic shapes. More...

#include <Inventor/nodes/SoAlgebraicShape.h>

+ Inheritance diagram for SoAlgebraicShape:

Public Types

enum  ASWorkSpace {
  BOX ,
  CAMERA ,
  WORLD ,
  MAX_WORK_SPACE
}
 Specifies which reference frame to use inside the ray intersection shader function. More...
 
enum  ASShaderSlot {
  COMPUTE_COLOR ,
  VERTEX_SHADER_ENTRY ,
  MAX_SHADER_SLOT
}
 Specifies the available slots for shader programs. More...
 
enum  ASClippingPolicy {
  STANDARD ,
  FULL_SHAPE
}
 Specifies how the algebraic shape should be clipped by a clipping plane. More...
 
- Public Types inherited from SoShape
enum  ShapeType {
  POINTS ,
  LINES ,
  POLYGONS ,
  TEXT
}
 Basic type for antialiased rendering for this shape (Do not consider the SoDrawStyle property currently in the state). More...
 

Public Member Functions

virtual SoType getTypeId () const
 Returns the type identifier for this specific instance.
 
- Public Member Functions inherited from SoShape
virtual SbBool affectsState () const
 Overrides default method on SoNode.
 
ShapeType getShapeType ()
 Gets the current shape Full Scene Antialiasing type.
 
- Public Member Functions inherited from SoNode
virtual void setOverride (const SbBool state)
 Turns the override flag on or off.
 
virtual SbBool isOverride () const
 Returns the state of the override flag.
 
virtual SoNodecopy (SbBool copyConnections=FALSE) const
 Creates and returns an exact copy of the node.
 
virtual void touch ()
 Marks an instance as modified, simulating a change to it.
 
- Public Member Functions inherited from SoFieldContainer
void setToDefaults ()
 Sets all fields in this object to their default values.
 
SbBool hasDefaultValues () const
 Returns TRUE if all of the object's fields have their default values.
 
SbBool fieldsAreEqual (const SoFieldContainer *fc) const
 Returns TRUE if this object's fields are exactly equal to fc's fields.
 
void copyFieldValues (const SoFieldContainer *fc, SbBool copyConnections=FALSE)
 Copies the contents of fc's fields into this object's fields.
 
SoNONUNICODE SbBool set (const char *fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.
 
SbBool set (const SbString &fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.
 
void get (SbString &fieldDataString)
 Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string.
 
virtual int getFields (SoFieldList &list) const
 Appends references to all of this object's fields to resultList, and returns the number of fields appended.
 
virtual int getAllFields (SoFieldList &list) const
 Returns a list of fields, including the eventIn's and eventOut's.
 
virtual SoFieldgetField (const SbName &fieldName) const
 Returns a the field of this object whose name is fieldName.
 
virtual SoFieldgetEventIn (const SbName &fieldName) const
 Returns a the eventIn with the given name.
 
virtual SoFieldgetEventOut (const SbName &fieldName) const
 Returns the eventOut with the given name.
 
SbBool getFieldName (const SoField *field, SbName &fieldName) const
 Returns the name of the given field in the fieldName argument.
 
SbBool enableNotify (SbBool flag)
 Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE).
 
SbBool isNotifyEnabled () const
 Notification is the process of telling interested objects that this object has changed.
 
virtual void setUserData (void *data)
 Sets application data.
 
void * getUserData (void) const
 Gets user application data.
 
- Public Member Functions inherited from SoBase
virtual SbName getName () const
 Returns the name of an instance.
 
virtual void setName (const SbName &name)
 Sets the name of an instance.
 
void setSynchronizable (const bool b)
 Sets this to be a ScaleViz synchronizable object.
 
bool isSynchronizable () const
 Gets the ScaleViz synchronizable state of this object.
 
- Public Member Functions inherited from SoRefCounter
void ref () const
 Adds a reference to an instance.
 
void unref () const
 Removes a reference from an instance.
 
void unrefNoDelete () const
 unrefNoDelete() should be called when it is desired to decrement the reference count, but not delete the instance if this brings the reference count to zero.
 
int getRefCount () const
 Returns current reference count.
 
void lock () const
 lock this instance.
 
void unlock () const
 unlock this instance.
 
- Public Member Functions inherited from SoTypedObject
SbBool isOfType (const SoType &type) const
 Returns TRUE if this object is of the type specified in type or is derived from that type.
 
template<typename TypedObjectClass >
SbBool isOfType () const
 Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
 

Static Public Member Functions

static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
- Static Public Member Functions inherited from SoShape
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static SbBool isPrimitiveRestartAvailable (SoState *state=NULL)
 Returns TRUE if the primitive restart feature is available.
 
- Static Public Member Functions inherited from SoNode
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static SoNodegetByName (const SbName &name)
 A node's name can be set using SoBase::setName().
 
static int getByName (const SbName &name, SoNodeList &list)
 A node's name can be set using SoBase::setName().
 
- Static Public Member Functions inherited from SoFieldContainer
static SoType getClassTypeId ()
 Returns the type of this class.
 
- Static Public Member Functions inherited from SoBase
static SoType getClassTypeId ()
 Returns type identifier for this class.
 
- Static Public Member Functions inherited from SoTypedObject
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 

Public Attributes

SoSFNode rayIntersection
 Field for an SoFragmentShader object that defines the GLSL ray intersection function.
 
SoSFEnum workspace
 Field to define the workspace.
 
SoMFNode shaderSlots
 Multi-field for Shader slots of type SoShaderObject.
 
SoSFBool generateTransparency
 Specify if the shape generates transparent fragment.
 
SoSFEnum clippingPolicy
 Specifies how the algebraic shape should be clipped by a clipping plane.
 
- Public Attributes inherited from SoShape
SoSFBool boundingBoxIgnoring
 Whether to ignore this node during bounding box traversal.
 

Detailed Description

VSG extension Abstract base class for algebraic shapes.

An implicit surface is a 2-dimensional surface in 3-dimensional space defined as the locus of zeros of a given function. Many useful shapes such as sphere, cylinder or cone can be expressed using this approach, known as a quadric surfaces.

Sub-classes of this node compute and render an implicit surface on the GPU using a GLSL shader function. A screen-aligned quad is drawn, representing the screen space bounding box of the algebraic shape. Then, this quad is ray-casted and a ray/shape intersection is applied per fragment to draw the final shape.

Several predefined sub-classes are provided for convenience, including SoAlgebraicCone, SoAlgebraicCylinder and SoAlgebraicSphere. These nodes can be used in an application scene graph similar to the corresponding classic geometry nodes SoCone, SoCylinder and SoSphere. Use a transform node, e.g. SoTransform, to position the shape node in 3D space. Use an SoMaterial node to assign material properties. See the notes and limitations section on this page for some important differences between algebraic and geometric shapes.

Extending SoAlgebraicShape:

Derived classes must implement the bounding box computation function computeBBox() in C++. And also implement the ray/shape intersection function OivASRayIntersection() in GLSL. This function returns true if there is an intersection between the ray and the shape, false otherwise. Create an SoFragmentShader to hold the GLSL function and set this node in the rayIntersection field.

bool
OivASRayIntersection ( in OivASRay ray, inout OivASPoint point )
{
DO SOMETHING
return [ true | false ];
}
Structure containing information about the the raycast intersection point.
Structure for parameters of the ray.

See the GLSL include file oivAlgebraicShape.h in $OIVHOME/shaders/include/Inventor/AlgebraicShape. It declares ray, a structure that contains ray parameters:

struct OivASRay {
vec3 rs; // ray start
vec3 re; // ray end
vec3 rd; // ray direction
};

and point, an output structure containing position, normal and color (if any) of the intersection point.

struct OivASPoint {
vec3 position;
vec3 normal;
vec4 color;
};

Note that ray parameters and point information are defined in the reference frame specified by the workspace field, an enum of type ASWorkSpace. This frame can be the camera space, the world space or the normalized space of the bounding box of the shape. By default, the bounding box space is used.

A GLSL helper function for solving quadratic functions (i.e. a*x^2 + b*x + c = 0) is provided:

bool OivASSolveQuadric ( in vec3 abc, inout vec2 roots );

with abc, a vector containing the coefficients {a, b, c} of the polynomial. A quadratic equation has zero, one or two solutions, called roots. It returns true if there are solutions, false otherwise. Note that only helper function for quadric surfaces are provided but higher order surface such as Torus (i.e. degree 4) may be implemented using user-defined polynomial solver.

All quadric shape equations can be solved using this function. For instance, the equation of a sphere centered at the origin with a radius of 1 is defined by: x^2 + y^2 + z^2 - 1 = 0 To find the intersection point between such a sphere with a ray as defined above, we have to solve the quadric sphere equation such as: (rs + t*rd)^2 - 1 = 0 which leads to, rd^2 . t^2 + 2 . rs . rd . t + rs^2 - 1 = 0 It means solving a quadratic equation with:

  • a = 1 (i.e. dot(rd, rd) = 1),
  • b = 2 * dot(rs, rd),
  • c = dot(rs, rs) - 1.0.

If a solution exists (1 or 2), the OivASSolveQuadric function returns true and roots are stored in the parameter roots. The roots (i.e. t1 and t2) represent the solution for the parameter t such as solutions are:

  • p1 = rs + t1*rd
  • p2 = rs + t2*rd

The smallest positive root is the first intersection point along the ray direction rd. If there are two positive roots, the larger one is the intersection point with the back face. If a root is negative, it means that there is an intersection in the opposite ray direction.

While this node is designed to address algebraic surfaces, the ray intersection function could be used with other types of surfaces to find the intersection between the ray and the shape (e.g. distance functions).

Note that this node supports instancing using SoMultipleInstance to render millions of algebraic shapes in a more efficient way than than using geometric shapes.

The application can also provide custom color shaders to shade the surface or use built-in shading based on light model and material properties (transparency is supported as well).

Notes:

  • Shape hints (SoShapeHints) do not affect rendering.
    Algebraic shapes are always rendered as if "two-sided lighting" is enabled.
  • Complexity (SoComplexity) does not affect rendering.
    Algebraic shapes are not tessellated, so are always "full resolution".
  • Material binding (SoMaterialBinding) does not affect rendering.
    (You can't color the caps differently like you can with SoCylinder, etc.)
  • Algebraic shapes can be picked, but no SoDetail is available.
  • Wireframe rendering is not supported since this node does not generate real geometry.

Limitations:

  • Texturing (SoTexture2) does not affect rendering.
  • Projection (SoProjection) does not affect rendering.
  • Draw style (SoDrawStyle) does affect rendering,
    but the result is a single line segment, not a wire frame shape.
See also
SoAlgebraicSphere, SoAlgebraicCylinder, SoAlgebraicCone

Definition at line 140 of file SoAlgebraicShape.h.

Member Enumeration Documentation

◆ ASClippingPolicy

Specifies how the algebraic shape should be clipped by a clipping plane.

Enumerator
STANDARD 
FULL_SHAPE 

Standard behaviour.

The shape can be partially clipped by the clipping plane.

Definition at line 252 of file SoAlgebraicShape.h.

◆ ASShaderSlot

Specifies the available slots for shader programs.

Enumerator
COMPUTE_COLOR 
VERTEX_SHADER_ENTRY 
MAX_SHADER_SLOT 

Definition at line 196 of file SoAlgebraicShape.h.

◆ ASWorkSpace

Specifies which reference frame to use inside the ray intersection shader function.

Enumerator
BOX 
CAMERA 

The normalized bounding box space.

WORLD 

The camera space (or view space)

MAX_WORK_SPACE 

The world space.

Definition at line 171 of file SoAlgebraicShape.h.

Member Function Documentation

◆ getClassTypeId()

static SoType SoAlgebraicShape::getClassTypeId ( )
static

Returns the type identifier for this class.


◆ getTypeId()

virtual SoType SoAlgebraicShape::getTypeId ( ) const
virtual

Returns the type identifier for this specific instance.

Reimplemented from SoShape.

Reimplemented in SoAlgebraicCone, SoAlgebraicCylinder, and SoAlgebraicSphere.

Member Data Documentation

◆ clippingPolicy

SoSFEnum SoAlgebraicShape::clippingPolicy

Specifies how the algebraic shape should be clipped by a clipping plane.

Default value is STANDARD.

Definition at line 262 of file SoAlgebraicShape.h.

◆ generateTransparency

SoSFBool SoAlgebraicShape::generateTransparency

Specify if the shape generates transparent fragment.

This field is similar to the one in SoShaderProgram. If set to true, the shape is considered as transparent. Otherwise, the shape transparency is deducted from the state. Note that this flag is useful is you want to generate transparent color from custom computer color shader slot without binding a material node.

Default value is FALSE.

See also
SoShaderProgram

Definition at line 247 of file SoAlgebraicShape.h.

◆ rayIntersection

SoSFNode SoAlgebraicShape::rayIntersection

Field for an SoFragmentShader object that defines the GLSL ray intersection function.

The GLSL function must compute the intersection between a ray and the shape. Note that position and direction space is chosen according to the value of workspace. This function must be implemented as:

bool
OivASRayIntersection ( in OivASRay ray, inout OivASPoint p )
{
DO SOMETHING
return [ true | false ];
}

Definition at line 166 of file SoAlgebraicShape.h.

◆ shaderSlots

SoMFNode SoAlgebraicShape::shaderSlots

Multi-field for Shader slots of type SoShaderObject.

Shader slots can contain application provided shader functions and are of the type defined in ASShaderSlot enumeration:

  • COMPUTE_COLOR [optional] is the slot corresponding to the fragment color shading computation. The position and normal defined in the OivASPoint structure are expressed in camera space. Function must be defined as:
vec4 OivASComputeColor ( in OivASPoint p )
{
DO SOMETHING
return A_COLOR;
}
  • VERTEX_SHADER_ENTRY [optional] is the slot corresponding to vertex shader entry point for initializing varying parameters from attributes (e.g. mesh attributes or instance parameters). Function must be defined as:
void OivASVertexShaderEntry ()
{
DO SOMETHING
}

Definition at line 234 of file SoAlgebraicShape.h.

◆ workspace

SoSFEnum SoAlgebraicShape::workspace

Field to define the workspace.

Use enum ASWorkSpace. Default is BOX.

Possible choices are:

  • BOX [default], where positions and directions are expressed in the normalized bounding box space i.e. the center of the box is (0.0, 0.0, 0.0) and axes are the box axes.
  • CAMERA, where positions and directions are expressed in the view space.
  • WORLD, where positions and directions are expressed in the world space.

Definition at line 191 of file SoAlgebraicShape.h.


The documentation for this class was generated from the following file: