Open Inventor Release 2023.2.2
 
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SoCallback Class Reference

Provides custom behavior during actions. More...

#include <Inventor/nodes/SoCallback.h>

+ Inheritance diagram for SoCallback:

Public Member Functions

virtual SoType getTypeId () const
 Returns the type identifier for this specific instance.
 
 SoCallback ()
 Creates a callback node with default settings.
 
void setCallback (SoCallbackCB *func, void *localUserData=NULL)
 Sets pointer to callback function and user data.
 
- Public Member Functions inherited from SoNode
virtual void setOverride (const SbBool state)
 Turns the override flag on or off.
 
virtual SbBool isOverride () const
 Returns the state of the override flag.
 
virtual SoNodecopy (SbBool copyConnections=FALSE) const
 Creates and returns an exact copy of the node.
 
virtual SbBool affectsState () const
 Returns TRUE if a node has an effect on the state during traversal.
 
virtual void touch ()
 Marks an instance as modified, simulating a change to it.
 
- Public Member Functions inherited from SoFieldContainer
void setToDefaults ()
 Sets all fields in this object to their default values.
 
SbBool hasDefaultValues () const
 Returns TRUE if all of the object's fields have their default values.
 
SbBool fieldsAreEqual (const SoFieldContainer *fc) const
 Returns TRUE if this object's fields are exactly equal to fc's fields.
 
void copyFieldValues (const SoFieldContainer *fc, SbBool copyConnections=FALSE)
 Copies the contents of fc's fields into this object's fields.
 
SoNONUNICODE SbBool set (const char *fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.
 
SbBool set (const SbString &fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.
 
void get (SbString &fieldDataString)
 Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string.
 
virtual int getFields (SoFieldList &list) const
 Appends references to all of this object's fields to resultList, and returns the number of fields appended.
 
virtual int getAllFields (SoFieldList &list) const
 Returns a list of fields, including the eventIn's and eventOut's.
 
virtual SoFieldgetField (const SbName &fieldName) const
 Returns a the field of this object whose name is fieldName.
 
virtual SoFieldgetEventIn (const SbName &fieldName) const
 Returns a the eventIn with the given name.
 
virtual SoFieldgetEventOut (const SbName &fieldName) const
 Returns the eventOut with the given name.
 
SbBool getFieldName (const SoField *field, SbName &fieldName) const
 Returns the name of the given field in the fieldName argument.
 
SbBool enableNotify (SbBool flag)
 Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE).
 
SbBool isNotifyEnabled () const
 Notification is the process of telling interested objects that this object has changed.
 
virtual void setUserData (void *data)
 Sets application data.
 
void * getUserData (void) const
 Gets user application data.
 
- Public Member Functions inherited from SoBase
virtual SbName getName () const
 Returns the name of an instance.
 
virtual void setName (const SbName &name)
 Sets the name of an instance.
 
void setSynchronizable (const bool b)
 Sets this to be a ScaleViz synchronizable object.
 
bool isSynchronizable () const
 Gets the ScaleViz synchronizable state of this object.
 
- Public Member Functions inherited from SoRefCounter
void ref () const
 Adds a reference to an instance.
 
void unref () const
 Removes a reference from an instance.
 
void unrefNoDelete () const
 unrefNoDelete() should be called when it is desired to decrement the reference count, but not delete the instance if this brings the reference count to zero.
 
int getRefCount () const
 Returns current reference count.
 
void lock () const
 lock this instance.
 
void unlock () const
 unlock this instance.
 
- Public Member Functions inherited from SoTypedObject
SbBool isOfType (const SoType &type) const
 Returns TRUE if this object is of the type specified in type or is derived from that type.
 
template<typename TypedObjectClass >
SbBool isOfType () const
 Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
 

Static Public Member Functions

static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
- Static Public Member Functions inherited from SoNode
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static SoNodegetByName (const SbName &name)
 A node's name can be set using SoBase::setName().
 
static int getByName (const SbName &name, SoNodeList &list)
 A node's name can be set using SoBase::setName().
 
- Static Public Member Functions inherited from SoFieldContainer
static SoType getClassTypeId ()
 Returns the type of this class.
 
- Static Public Member Functions inherited from SoBase
static SoType getClassTypeId ()
 Returns type identifier for this class.
 
- Static Public Member Functions inherited from SoTypedObject
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 

Detailed Description

Provides custom behavior during actions.

This node provides a general mechanism for executing some code during an Open Inventor scene graph traversal, i.e. when an action is applied to the scene graph.

In some cases, implementing a new node class (a so-called custom node) derived from one of the existing classes is the best and cleanest solution. But for simple cases, and for prototyping, an SoCallback node may solve the problem.

You can use this node to get values from the traversal state list using the SoElement classes and, conversely, to modify values in the traversal state list. For example, SoLineWidthElement contains the current line width and is normally set by an SoDrawStyle node.

This node cannot be used to make OpenGL calls. OpenGL calls can only be made using an SoGLCallback node. (This is a change starting with Open Inventor 10.0)

This node cannot be used to modify the structure of the scene graph. This may cause a crash. This node should not be used to modify fields in other nodes. The same effect can usually be obtained by setting the corresponding 'element'. See the Cautions section below for more details.

Create the node:

SoCallback* callbackNode = new SoCallback();
callbackNode->setCallback( myCallback );
root->addChild( callbackNode );
Provides custom behavior during actions.
Definition SoCallback.h:437
void setCallback(SoCallbackCB *func, void *localUserData=NULL)
Sets pointer to callback function and user data.
Definition SoCallback.h:452
SoCallback()
Creates a callback node with default settings.

Create the Callback:

The callback function registered with the node will be executed during traversal of the scene graph by various Open Inventor actions (not only the render action). Actions commonly applied to the scene graph include SoGLRenderAction, SoHandleEventAction, SoRayPickAction, SoGetBoundingBoxAction, SoSearchAction and SoCallbackAction. You should consider which actions the function should, or should not, be executed for. In the callback you can check the action type, for example:

void myCallback( void* data, SoAction* action )
{
// Only handle specific actions
// Call to OpenInventor functions
}
}
Abstract base class for all actions.
Definition SoAction.h:132
static SoType getClassTypeId()
Returns the type identifier for this class.
SbBool isOfType(const SoType &type) const
Returns TRUE if this object is of the type specified in type or is derived from that type.

Callbacks that modify the Open Inventor traversal state, e.g. setting SoLineWidthElement, generally should do that for all actions.

Getting a value from the traversal state list requires access to the SoState object for the current traversal. This information (and more) is available from the SoAction object passed to the callback. Modifying a value in the traversal state list requires the SoState object and, in most cases, a pointer to the node setting the element. This information is also available from the SoAction object as the "tail" node of the action's current path, which is updated for each node visited as the action traverses the scene graph. Getting and modifying the traversal state is shown in the next example. The goal is to highlight some line geometry by making the lines 3X wider than whatever the current line width is. We get the current line width from the traversal state, multiply by three, then set the new line width in the state.

void myCallback( void* data, SoAction* action )
{
// Traversal state
SoState* state = action->getState();
// Get current line width from traversal state
float lineWidth = SoLineWidthElement::get( state );
// Scale up line width (may be zero)
lineWidth = (lineWidth > 0) ? (3 * lineWidth) : 3;
// Set new value in state
SoLineWidthElement::set( state, action->getCurPath()->getTail(), lineWidth );
}
const SoPath * getCurPath()
Returns the path accumulated during traversal, i.e., the chain of nodes from the root of the traverse...
SoState * getState() const
Gets the state from the action.
Definition SoAction.h:446
static float get(SoState *state)
Returns current line width from the state.
static void set(SoState *state, float width)
Sets the current line width in the state.
SoNode * getTail() const
Returns the last node in a path chain.
Traversal state.
Definition SoState.h:74

Cautions:

Most actions do a straightforward 'depth first' traversal of the scene graph. In other words, nodes are visited exactly as organized in the scene graph. But SoGLRenderAction's traversal of the scene graph for rendering is much more complex. The 'behavior' implied by the structure of the scene graph is always respected. For example nodes inherit traversal state from above/left and SoSeparator nodes save and restore traversal state. However you cannot assume that there is a single traversal that exactly follows the structure of the scene graph. For example, some parts of the scene graph may be traversed 'out of order' to simulate transparency correctly and the scene graph may be traversed multiple times to implement rendering effects like shadows. Because of this, there are some limitations on what can be done in the callback function.

  • Do NOT change the "structure" of the scene graph (insert or remove nodes).
    This may cause Open Inventor to crash. If such a change is required, schedule an SoOneShotSensor and do the work in the sensor's callback function. This function will be called at a safe time when no traversal is being done and the change will take effect on the next traversal.
  • Avoid changing fields of other nodes.
    This causes notification, which is inefficient during traversal and may cause sensors to trigger with undesired results. Also, some fields, if changed, invalidate information that is cached during traversal and may result in incorrect rendering.

    Think about whether it is really necessary to make this change during the render traversal. If your callback is responding to a change in the traversal state, then it may be possible (and generally is safer) to use the "Observer" pattern and attach an SoNodeSensor or SoFieldSensor to the node or field of interest. For example, attach an SoFieldSensor to the position field of the camera (see the viewer's getCamera() method) to make decisions based on the distance from the camera to some geometry.

    Whenever possible, make changes to attributes and properties by setting elements in the traversal state list instead of changing field values. For example, line width can (and should) be changed by setting the SoLineWidthElement. You can even control which child of an SoSwitch node is traversed, using the SoSwitchElement. See the "Action Behavior" section of each property node's documentation to see which elements it uses.

    If it is necessary to change a field based on information obtained during traversal, the best solution is to use an SoOneShotSensor as described in the previous point. The next best solution is to temporarily disable notification on the node that contains the field (see SoNode::enableNotify()).
  • In general you should not use an SoCallback node to count the number of "frames" rendered. You're really counting the number of render traversals and the scene graph may be traversed multiple times to render a single frame. During a render traversal you can get the actual frame count by calling the SoGLRenderAction method getFrameCounter(). See the example code for how to determine if the current action is a render action.

Render caching:

One of the most important and most effective optimizations in Open Inventor is automatic building of 'render caches' (mainly at SoSeparator nodes) for 'static' parts of the scene graph. A render cache encapsulates geometry and state (attributes and properties) that can be rendered without scene graph traversal. One advantage is that geometry in a render cache can be optimized for best performance. Another important advantage is that when an SoSeparator has a valid render cache, Open Inventor does not need to traverse its children, avoiding the CPU time to traverse those nodes. In general you should try to ensure that your SoCallback node can be render cached. In most cases SoCallback nodes can be cached even if they access/set traversal state.

If the callback modifies the Open Inventor traversal state based on information from other nodes in the scene graph, then you may be able to get that information from the SoElement object(s) set by those nodes. See the line width example above. In that case the SoCallback node can be part of a render cache, because Open Inventor remembers that the render cache has a dependency on the specific value of the element(s) whose 'get' method was called. On subsequent traversals, if the element's value matches the saved value, then the render cache is still valid and be used. If the element's value has changed, then the render cache is automatically discarded and the SoSeparator's children are traversed, so the SoCallback node's callback will be called again. On later traversals, if the value of the element is no longer changing, Open Inventor will eventually rebuild the render cache. The line width example above can be safely render cached.

In a few cases, the callback node may not be cacheable, depending on what it does. If a callback node relies on any information outside of Inventor that may change (such as a global application variable), it should not be cached, because the callback function will not be executed when the render cache is valid (SoCallback will not be traversed). We can imagine other cases where the callback function must be executed on every traversal. For example a temporary callback that prints a debug message on every traversal. To prevent Inventor from automatically creating a cache, call the SoCacheElement's invalidate() method in the callback function. But keep in mind that when you do this, it prevents caching by the callback node's parent and that node's parent and every SoSeparator up to the top of the scene graph. To minimize the performance hit, try to only put non-cacheable nodes near the top of the scene graph. Here is a non-cacheable callback:

void myCallback( void* data, SoAction* action )
{
// Only handle specific actions
// Traversal state
SoState* state = action->getState();
// This node must not be render cached (must be executed).
SoCacheElement::invalidate( state );
std::cout << "Render traversal: " << m_counter++ << std::endl;
}
}

FILE FORMAT/DEFAULT

    Callback {
    }

ACTION BEHAVIOR

SEE ALSO

SoAction, SoCallbackAction, SoEventCallback, SoGLCallback

Definition at line 437 of file SoCallback.h.

Constructor & Destructor Documentation

◆ SoCallback()

SoCallback::SoCallback ( )

Creates a callback node with default settings.

Member Function Documentation

◆ getClassTypeId()

static SoType SoCallback::getClassTypeId ( )
static

Returns the type identifier for this class.


◆ getTypeId()

virtual SoType SoCallback::getTypeId ( ) const
virtual

Returns the type identifier for this specific instance.

Reimplemented from SoNode.

Reimplemented in SoGLCallback.

◆ setCallback()

void SoCallback::setCallback ( SoCallbackCB *  func,
void *  localUserData = NULL 
)
inline

Sets pointer to callback function and user data.

By default, the function pointer in the node is NULL and does nothing.

Definition at line 452 of file SoCallback.h.


The documentation for this class was generated from the following file: