Open Inventor Release 2024.2.1
 
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SoReplacedTextureElement Class Reference

VSG extension Abstract base class for each texture state element. More...

#include <Inventor/elements/SoReplacedTextureElement.h>

+ Inheritance diagram for SoReplacedTextureElement:

Public Member Functions

virtual void print (FILE *fp) const
 Prints element (for debugging).
 
virtual void push (SoState *state)
 Pushes the element, copying values from previous element in state.
 
- Public Member Functions inherited from SoElement
virtual void pop (SoState *state, const SoElement *prevTopElement)
 Pops element.
 
virtual SoType getTypeId () const
 Returns type identifier for element instance.
 
- Public Member Functions inherited from SoTypedObject
SbBool isOfType (const SoType &type) const
 Returns TRUE if this object is of the type specified in type or is derived from that type.
 
template<typename TypedObjectClass >
SbBool isOfType () const
 Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
 

Static Public Member Functions

static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static int getClassStackIndex ()
 Returns the stack id for this element.
 
- Static Public Member Functions inherited from SoElement
static SoType getClassTypeId ()
 Returns type identifier for SoElement class.
 
- Static Public Member Functions inherited from SoTypedObject
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 

Detailed Description

VSG extension Abstract base class for each texture state element.

This is the abstract base class for each texture state element. A node-id is associated to each texture unit.

Subclasses may need to override the push() method to copy values from the next instance in the stack (using getNextInStack() ), if the new one has to copy values (node-id) on top of the old ones.

This class defines the matches() method to compare lists of node-id's associated to each texture unit. The node-id's represent the states of all nodes that changed the value of the element. SoReplacedTextureElement provides methods that maintain lists of node-id's of all nodes that affect an instance. Subclasses must call these methods to make sure the id's are up to date, if they plan to use the standard matches() method. Otherwise, they can define matches() differently, if they wish.

SEE ALSO

Definition at line 61 of file SoReplacedTextureElement.h.

Member Function Documentation

◆ getClassStackIndex()

static int SoReplacedTextureElement::getClassStackIndex ( )
static

Returns the stack id for this element.


◆ getClassTypeId()

static SoType SoReplacedTextureElement::getClassTypeId ( )
static

Returns the type identifier for this class.


◆ print()

virtual void SoReplacedTextureElement::print ( FILE *  fp) const
virtual

Prints element (for debugging).

Reimplemented from SoElement.

Reimplemented in SoTextureCoordinate3Element, SoTextureCoordinateBindingElement, SoTextureCoordinateElement, and SoTextureImageElementBase.

◆ push()

virtual void SoReplacedTextureElement::push ( SoState state)
virtual

Pushes the element, copying values from previous element in state.

node-ids associated to each texture unit are copied.

Reimplemented from SoElement.

Reimplemented in SoTextureCoordinate3Element, SoTextureCoordinateBindingElement, SoTextureCoordinateElement, SoTexture3EnabledElement, SoTextureCombinerElement, SoTextureCubeMapEnabledElement, SoTextureEnabledElement, SoTextureImageElementBase, and SoTextureTransformElement.


The documentation for this class was generated from the following file: