Stores the current uniform shader parameter.
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#include <Inventor/elements/SoUniformShaderParameterElement.h>
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| virtual void | push (SoState *state) |
| | Overrides push() method to copy values from next instance in the stack.
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| virtual void | pop (SoState *state, const SoElement *prevTopElement) |
| | Pops element.
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| virtual void | print (FILE *fp) const |
| | Prints element (for debugging).
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| virtual SoType | getTypeId () const |
| | Returns type identifier for element instance.
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| SbBool | isOfType (const SoType &type) const |
| | Returns TRUE if this object is of the type specified in type or is derived from that type.
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| template<typename TypedObjectClass> |
| SbBool | isOfType () const |
| | Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
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Stores the current uniform shader parameter.
This element stores the current uniform shader parameter.
SEE ALSO
SoShaderParameter
Definition at line 46 of file SoUniformShaderParameterElement.h.
◆ add() [1/2]
◆ add() [2/2]
◆ getClassStackIndex()
| static int SoUniformShaderParameterElement::getClassStackIndex |
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Returns the stack id for this element.
◆ getClassTypeId()
| static SoType SoUniformShaderParameterElement::getClassTypeId |
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Returns the type identifier for this class.
◆ getInstance()
Returns the top (current) instance of the element in the state.
◆ pop()
| virtual void SoUniformShaderParameterElement::pop |
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SoState * | state, |
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const SoElement * | prevTopElement ) |
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Pops element.
Allows for side effects to occur. Default methods do nothing.
Reimplemented from SoElement.
◆ push()
| virtual void SoUniformShaderParameterElement::push |
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SoState * | state | ) |
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The documentation for this class was generated from the following file: