Triangle strip set shape node for volume data. More...
#include <VolumeViz/nodes/SoVolumeTriangleStripSet.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoVolumeTriangleStripSet () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFBool | clipGeometry |
SoSFFloat | offset |
SoSFEnum | interpolation |
Deprecated | |
| |
enum | Interpolation { NEAREST = SoVolumeShape::NEAREST, LINEAR = SoVolumeShape::LINEAR } |
This node defines a shape which is the intersection of the volume data defined by an SoVolumeData node and the 3D shape formed by constructing triangle strips from vertices located at the coordinates specified in the vertexProperty field (from SoVertexShape), or the current inherited state. For optimal performance, use of the vertexProperty field is recommended.
The shape defined by this intersection is textured using the data from the current SoVolumeData node and SoTransferFunction node. This node can be used to create custom "slices" through the volume, for example a cylinder slice.
The interpolation field controls how the texture is interpolated.
When set to FALSE, the clipGeometry field allows rendering of the portion which does not intersect the volume data. This portion is not textured and is rendered as a regular SoTriangleStripSet.
Limitation: This node uses 3D texturing and is not available if the hardware does not support this feature.
SoVolumeTriangleStripSet uses the current coordinates, in order, starting with the first one. The values in the numVertices field indicate the number of vertices to use for each triangle strip in the set. The number of values in this field determines the number of strips.
For example, if numVertices has the values [3,5], coordinates 1, 2, and 3 would be used for the first triangle strip and coordinates 4, 5, 6, 7, and 8 would be used for the second strip. This would result in 1 triangle in the first strip and 3 in the second.
The coordinates of the strips are transformed by the current cumulative transformation. The strips are drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: The PER_PART binding specifies a material or normal for each strip of the set. The PER_FACE binding specifies a material or normal for each triangle. The _INDEXED bindings are equivalent to their non-indexed counterparts. The default normal binding is PER_VERTEX. The default material binding is OVERALL.
If any normals (or materials) are specified, Open Inventor assumes you have provided the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
If any texture coordinates are specified, SoVolumeIndexedFaceSet simply ignores them.
Notes:
vec3 VVizTextureToTextureVec(in VVizDataSetId datasetSrc, in VVizDataSetId datasetDst, in vec3 texCoord);
vertexProperty | NULL |
startIndex | 0 |
numVertices | -1 |
clipGeometry | TRUE |
offset | 0 |
interpolation | LINEAR |
SoRayPickAction
Picks on the strip set based on the current coordinates and transformation. Details about the intersection are returned in an SoFaceDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses all vertices of the strip set with the current transformation applied to them. Sets the center to the average of the coordinates of all vertices.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle forming the strips of the set.
SoVolumeData, SoTransferFunction, SoROI, SoCoordinate3, SoDrawStyle, SoFaceDetail, SoVolumeFaceSet, SoVolumeIndexedFaceSet, SoVolumeIndexedTriangleStripSet, SoVertexProperty
NEAREST |
OpenGL "nearest neighbor" interpolation. |
LINEAR |
OpenGL linear interpolation (Default). This implies bi-linear interpolation for 2D textures (e.g. SoOrthoSlice, SoObliqueSlice, SoVolumeSkin, SoFenceSlice) and tri-linear interpolation for 3D textures (SoVolumeRender, SoVolumeGeometry). |
SoVolumeTriangleStripSet::SoVolumeTriangleStripSet | ( | ) |
Constructor.
static SoType SoVolumeTriangleStripSet::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoTriangleStripSet.
virtual SoType SoVolumeTriangleStripSet::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoTriangleStripSet.
Specifies to clip the geometry at the volume boundaries.
The SoROI node also affects the clipping process. Default is TRUE.
Interpolation mode. Use enum SoVolumeShape::Interpolation. Default is LINEAR. NOTE: In most cases on modern graphics boards, indexed textures are used, so this refers to interpolation of volume data values.
Sets an offset value used for computing the texture coordinates.
The texture coordinate for each vertex will be taken from a point offset units away from the vertex. The offset is measured in the direction of the vertex normal. By default the offset is equal to 0 (no offset). When using this feature, a vertex normal must exist for every vertex. If vertex normals are not supplied, Open Inventor will compute vertex normals in the usual way except that the crease angle will be fixed at PI in order to assure that a vertex normal is computed at every vertex.