Enum SoGLRenderAction.TransparencyTypes

  • All Implemented Interfaces:
    IntegerValuedEnum, java.io.Serializable, java.lang.Comparable<SoGLRenderAction.TransparencyTypes>
    Enclosing class:
    SoGLRenderAction

    public static enum SoGLRenderAction.TransparencyTypes
    extends java.lang.Enum<SoGLRenderAction.TransparencyTypes>
    implements IntegerValuedEnum
    Transparency rendering algorithm. See setTransparencyType() method.

    Note: The transparency values deprecated since OpenInventor 9 have been removed. You can find below a correspondence table:

      OIV 10 OIV 9
      NO_SORT NO_SORT
      NO_TRANSPARENCY
      SCREEN_DOOR
      ADD
      BLEND
      OPAQUE_FIRST OPAQUE_FIRST
      DELAYED_ADD
      DELAYED_BLEND
      SORTED_OBJECT SORTED_OBJECT
      SORTED_OBJECT_ADD
      SORTED_OBJECT_BLEND
      SORTED_PIXEL SORTED_PIXEL
      SORTED_LAYERS_BLEND
      SORTED_PIXELS_BLEND
      DELAYED_SORTED_LAYERS_BLEND
      DELAYED_SORTED_PIXELS_BLEND
      SORTED_TRIANGLES_ADD
      SORTED_TRIANGLES_BLEND
      SORTED_OBJECT_TRIANGLES_ADD
      SORTED_OBJECT_TRIANGLES_BLEND
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
      NO_SORT
      The simplest transparency mode.
      NO_TRANSPARENCY
      Deprecated.
      As of Open Inventor 10.0.0.0.
      OPAQUE_FIRST
      Same as NO_SORT, but the rendering of opaque objects is performed before the rendering of semi-transparent objects.
      SORTED_OBJECT
      Same as OPAQUE_FIRST, but sorts semi-transparent objects by distances of bounding boxes from camera.
      SORTED_PIXEL
      Same as OPAQUE_FIRST, but uses a fragment-level depth sorting technique during the rendering of semi-transparent objects.
    • Enum Constant Detail

      • NO_TRANSPARENCY

        @Deprecated(since="10.0.0.0")
        public static final SoGLRenderAction.TransparencyTypes NO_TRANSPARENCY
        Deprecated.
        As of Open Inventor 10.0.0.0. No longer supported. Will automatically switch to NO_SORT.

        Warning Deprecated since Open Inventor 10000. No longer supported. Will automatically switch to NO_SORT.

      • NO_SORT

        public static final SoGLRenderAction.TransparencyTypes NO_SORT
        The simplest transparency mode. Shapes are rendered in the same order as they are traversed.
        Alpha blending is used to combine the shape color with the color in the framebuffer.
        Depth buffer test and write are activated during rendering.

        Limitation: A shape will not be displayed if it is behind a semi-transparent shape that has been rendered before it.

      • OPAQUE_FIRST

        public static final SoGLRenderAction.TransparencyTypes OPAQUE_FIRST
        Same as NO_SORT, but the rendering of opaque objects is performed before the rendering of semi-transparent objects.

        Notes & Limitations:

        • When using this algorithm, the depth buffer is not updated (depth buffer writes are disabled) during the rendering of semi-transparent objects. As a result, complex semi-transparent shapes may not be rendered correctly.
        • Because opaque objects are forced to be rendered first, the objects rendering order does not necessarily correspond to their actual ordering in the scene graph.
        • Because semi-transparent objects are not sorted and alpha blending is not a commutative operation, the blending of several semi-transparent objects will not be correct if their order in the scene graph does not match their back-to-front ordering relative to the camera.
      • SORTED_OBJECT

        public static final SoGLRenderAction.TransparencyTypes SORTED_OBJECT
        Same as OPAQUE_FIRST, but sorts semi-transparent objects by distances of bounding boxes from camera. Limitation : If the bounding box of a shape is ignored by setting its boundingBoxIgnoring field to true, the rendering won't be correct.
      • SORTED_PIXEL

        public static final SoGLRenderAction.TransparencyTypes SORTED_PIXEL
        Same as OPAQUE_FIRST, but uses a fragment-level depth sorting technique during the rendering of semi-transparent objects.
        This mode generally gives the best results for complex semi-transparent objects.

        Since Open Inventor 9.4, if the hardware supports the necessary OpenGL features, this transparency mode is implemented using a single-pass, order-independent fragment sorting (K-buffer or A-buffer) algorithm. The required OpenGL hardware features are: shader_image_load_store, shader_atomic_counters and shading_language_420pack. These features are standard in core OpenGL 4.2. Use SoGLExtension, if necessary, to check if they are supported.

        If the hardware does not support single-pass transparency, then a multi-pass "depth peeling" algorithm is used. The required OpenGL hardware features are: Multi-Texture, Texture Environment Combine, Depth texture, and Shadow . These features are standard starting with OpenGL 1.4. The method setSortedLayersNumPasses() allows you to set the number of rendering passes for more correct transparency. Usually, four passes gives good results.

        If the graphics board does not support multi-pass transparency, SORTED_OBJECT is used.

        Note: If the application uses fragment sorting transparency and specifies a custom fragment shader, the application shader must call an Open Inventor GLSL method instead of setting gl_FragColor directly. See TransparencyShaders for details.

        Limitations:

        • This transparency type is not compatible with interlaced stereo.
        • Texturing on semi-transparent objects is limited to one texture.
        • Using the single-pass algorithm, it is possible to run out of GPU memory for storing fragment transparency values. This should only happen for scenes with both high depth complexity and a large number of semi-transparent objects. In this case fragments from the objects traversed last in the scene graph may not be sorted correctly, resulting in small artifacts.
        • Not compatible with FSAA. use SUPERSAMPLING, FXAA or SMAA instead.
    • Method Detail

      • values

        public static SoGLRenderAction.TransparencyTypes[] values()
        Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:
        for (SoGLRenderAction.TransparencyTypes c : SoGLRenderAction.TransparencyTypes.values())
            System.out.println(c);
        
        Returns:
        an array containing the constants of this enum type, in the order they are declared
      • valueOf

        public static SoGLRenderAction.TransparencyTypes valueOf​(java.lang.String name)
        Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
        Parameters:
        name - the name of the enum constant to be returned.
        Returns:
        the enum constant with the specified name
        Throws:
        java.lang.IllegalArgumentException - if this enum type has no constant with the specified name
        java.lang.NullPointerException - if the argument is null
      • valueOf

        public static SoGLRenderAction.TransparencyTypes valueOf​(int val)
        Returns the enum constant of this type with the specified integer value
        Returns:
        the enum constant of this type with the specified integer value.
      • getValue

        public int getValue()
        Description copied from interface: IntegerValuedEnum
        Returns the integer value of the enum constant.
        Specified by:
        getValue in interface IntegerValuedEnum
        Returns:
        the integer value of the enum constant.