Class SoTexture2Transform

All Implemented Interfaces:
SafeDisposable

public class SoTexture2Transform extends SoNode
2D texture transformation node. This node defines a 2D transformation applied to texture coordinates. If you are using multiple textures, note that this transformation is applied to the texture coordinates of the current texture unit (SoTextureUnit). This transformation affects the way textures are applied to the surfaces of subsequent shapes. The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. (Note: while the transformations can be thought of as being applied in that order, the GL matrices are actually premultiplied in the opposite order. Therefore, the operations are listed in the reverse order throughout this reference page.) This allows a user to change the size and position of the textures on objects.

File format/default:

Texture2Transform {

    translation 0 0
    rotation 0
    scaleFactor 1 1
    center 0 0
}

Action behavior:

SoGLRenderAction, SoCallbackAction
Concatenates transformation with the current texture transformation. Sets: SoTextureMatrixElement

See Also:
  • Field Details

    • translation

      public final SoSFVec2f translation
      Translation in S and T.
    • rotation

      public final SoSFFloat rotation
      Counterclockwise rotation of the coordinate space, in radians. This results in a clockwise rotation of the texture on the object.
    • scaleFactor

      public final SoSFVec2f scaleFactor
      Scaling factors in S and T.
    • center

      public final SoSFVec2f center
      Center point used for scaling and rotation.
  • Constructor Details

    • SoTexture2Transform

      public SoTexture2Transform()
      Creates a texture transformation node with default settings.