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RenderAreaHardware Class

Settings to setup hardware for a render area.

Inheritance Hierarchy
SystemObject
  OIV.InventorSoNetBase
    OIV.RemoteViz.RenderingRenderAreaHardware

Namespace: OIV.RemoteViz.Rendering
Assembly: OIV.RemoteViz (in OIV.RemoteViz.dll) Version: 10.11.3.0 (10.11.3.0)
Syntax
public class RenderAreaHardware : SoNetBase

The RenderAreaHardware type exposes the following members.

Constructors
  NameDescription
Public methodRenderAreaHardware

Constructor.

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Methods
  NameDescription
Public methodCopyFrom

Copy assignment operator.

Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyGpu

Sets the Graphics Processing Unit (GPU) used for rendering.

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Remarks

If the application explicitly creates the OIV.RemoteViz.Rendering.RenderArea, an instance of this class must be passed to OIV.RemoteViz.Rendering.Service.CreateRenderArea(System.String, System.UInt32, System.UInt32, OIV.RemoteViz.Rendering.RenderAreaHardware).

If the OIV.RemoteViz.Rendering.RenderArea is automatically created by RemoteViz, an instance of this class will be passed to the OIV.RemoteViz.Rendering.ServiceListener.OnPendingCreateRenderArea(System.String, System.UInt32@, System.UInt32@, OIV.RemoteViz.Rendering.RenderAreaHardware, OIV.RemoteViz.Rendering.Client, OIV.RemoteViz.Rendering.ConnectionParameters) method and can be used to modify settings (for example which GPU to use for rendering).

See Also