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SoShadowGroupprecision Property

Specifies the precision of the shadow.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2024.1.1.0 (2024.1.1)
Syntax
public SoSFFloat precision { get; }

Property Value

Type: SoSFFloat
Remarks

0 = lowest precision, 1 = highest precision. With lower precisions, some parts of the scene may be unlit where they should be lit, or vice versa. Increasing the precision will reduce performance.

NOTE: If your graphics driver does not support the required OpenGL extensions, you may see low precision results even when this field is set to the highest precision.

See Also