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SoColorMapmin Property

This field allow to remap the color map such that only data values ranging from min to max will be mapped to the color map.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoSFFloat min { get; }

Property Value

Type: SoSFFloat
Remarks

min and max must be between minValue and maxValue of the corresponding OIV.Inventor.Nodes.SoIndexedTexture2 node.

Values less than min and greater than max will be set to colorMap[0] and colorMap[colorMap.getNum()-1] respectively. If min is less than the minimum of the indexed texture minValue , it will be clamped to this minimum. If max is greater than the maximum of the indexed texture maxValue , it will be clamped to this maximum. When OIV.Inventor.Nodes.SoColorMap.min and OIV.Inventor.Nodes.SoColorMap.max are equal to 0 (the default), the entire range of data values is used.

Setting (min,max) to (64,192) while the predefined STANDARD color map is selected and in the case of a UNSIGNED_BYTE indexed texture will make the color map as shown:

See Also