| SoBufferedShapetexCoordsComponentsCount Property  | 
Number of components in each texture coordinate. 
 
Namespace: OIV.Inventor.NodesAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2025.2.0.0 (10.18.0.0)
Syntaxpublic SoMFInt32 texCoordsComponentsCount { get; }Public ReadOnly Property texCoordsComponentsCount As SoMFInt32
	Get
public:
property SoMFInt32^ texCoordsComponentsCount {
	SoMFInt32^ get ();
}member texCoordsComponentsCount : SoMFInt32 with get
Property Value
Type: 
SoMFInt32
RemarksUp to 3 components are allowed (i.e. S, T and R). Default is 2 (i.e. S and T) 
See Also