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SoPhysicalMaterialbaseColor Property

Base color of the surface.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2024.1.1.0 (2024.1.1)
Syntax
public SoSFColorRGBA baseColor { get; }

Property Value

Type: SoSFColorRGBA
Remarks

Default is 0.8 0.8 0.8 1.

In physically based models, the base color mainly controls the diffuse reflectance. Diffuse reflectance plays the most important role in determining the appearance of an object. It is affected by the color of the incident light(s) and the angle of each incident light relative to the object's normal direction. (It is most intense where the incident light falls perpendicular to the surface.)

As described here, this field is not the unique way to specify a base color in the scene graph.

See Also