SoRasterImageRW Class |
Abstract base class for encoding and decoding raster images.
Namespace: OIV.Inventor.Image
The SoRasterImageRW type exposes the following members.
Name | Description | |
---|---|---|
CheckRead | Checks if the specified file can be read. | |
Close | Closes the reader/writer. | |
EnableMultipleWriting | Enable writing image with multiple calls to write method. | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetReadCapability | Returns the read capability of the raster format. | |
GetSuffixes | Returns the list of file suffixes supported. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetWriteCapability | Returns the write capability of the raster format. | |
IsMultipleBufferInverted | Returns the write order when using multiple buffers. | |
IsMultipleWritingEnabled | Returns true if multiple buffer writing is enabled. | |
Open | Opens the reader/writer in the specified open mode. | |
Read(SbRasterImage) | Calls Read(rasterImage, false). | |
Read(SbRasterImage, Boolean) | Read the current open image into rasterImage. | |
ReadRegion | Read the specified region of current open image into rasterImage. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Write(SbRasterImage) | Calls Write(rasterImage, System.UInt32(0), System.UInt32(0)). | |
Write(SbRasterImage, UInt32) | Calls Write(rasterImage, xPos, System.UInt32(0)). | |
Write(SbRasterImage, UInt32, UInt32) | Writes and encodes the given data in the specific format. | |
WriteFooter | ||
WriteHeader(SbVec2i32) | Writes and encodes the header for this specific format. | |
WriteHeader(SbVec2s) | Obsolete. Writes and encodes the header for this specific format. |
OIV.Inventor.Image.SoRasterImageRW is the base class used for encoding and decoding raster images.
The following file formats are supported for raster image input (i.e., read):
BMP (Windows only)
DDS
GIF
HDRI (with OIV.Inventor.Nodes.SoTextureCubeMap only)
JPEG 2000
JPEG
PNG
SGI RGBA
TIFF
The following formats are supported for raster image output (i.e., write):
All the above except GIF (read only), plus
PS (PostScript), which is available for writing only.
Note that only the following image file formats can contain transparency (alpha channel) information:
DDS
GIF
PNG
SGI RGBA
TIFF
There is a subclass of OIV.Inventor.Image.SoRasterImageRW for each of the above formats.
The convenience class OIV.Inventor.Image.SoRasterReaderSet can be used to determine the appropriate reader class for an image file by attempting to read the file using each of the built-in reader classes.
A subclass of OIV.Inventor.Image.SoRasterImageIO, e.g. OIV.Inventor.Image.SoRasterImageFile, must be used as the source of a read operation or the destination of a write operation.
Note that it is not necessary to explicitly load image files for common operations like texture mapping. OIV.Inventor.Nodes.SoTexture2, for example, automatically loads the image file specified in its filename field.
OIV.Inventor.Image.SoRasterImageRW classes support two methods of writing out an image. The simplest one is writing out a complete image already assembled in memory. This is the default method and is efficiently supported by all image formats. OIV.Inventor.Image.SoRasterImageRW also supports assembling an image from multiple sub-images or "tiles". The OIV.Inventor.SoOffscreenRenderArea class, for example, uses this feature when the requested image size is too large for OpenGL to render as a single image. To use this feature call the enableMultipleWriting method with true. Note that some image formats allow the image to be written (encoded) incrementally, so tiles provided in scan-line order can written immediately, with no intermediate storage. Other image formats cannot be encoded until the complete image is assembled in memory.
Image formats that allow tiles to be written incrementally have the writeCapability WRITE_SCANLINES. This is the most memory efficient way to write large images. Note that some image formats are encoded from top to bottom and some are encoded from bottom to top. The method isMultipleBufferInverted returns true if the format should be encoded from bottom to top.
Image formats that require a complete image before encoding have the writeCapability WRITE_FULL_IMAGE. In this case the OIV.Inventor.Image.SoRasterImageRW subclass will automatically allocate enough memory to hold the complete image. This may require a very large block of contiguous memory! The image is not actually written until the writeFooter method is called.
Load an image from a PNG format file (error checking is omitted for clarity):
SoRasterImageFile inputFile = new SoRasterImageFile( "test.png" ); SoPNGImageRW imageReader = new SoPNGImageRW(); imageReader.Open( inputFile, SoRasterImageRW.OpenModes.OPEN_READ ); SbRasterImage image = new SbRasterImage(); imageReader.Read(image); imageReader.Close();
Write an image to a JPEG format file (error checking is omitted for clarity):
SoRasterImageFile outputFile = new SoRasterImageFile("test.jpg"); SoJPEGImageRW imageWriter = new SoJPEGImageRW(); imageWriter.Open(outputFile, SoRasterImageRW.OpenModes.OPEN_WRITE); SbRasterImage image . . .; // Previously created SbVec2i32 size = image.GetSize_i32(); imageWriter.WriteHeader( size ); imageWriter.Write( image ); imageWriter.WriteFooter(); imageWriter.Close();