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SoLogicalViewportElement Class

Stores the logical viewport region.

Inheritance Hierarchy
SystemObject
  OIV.InventorSoNetBase
    OIV.Inventor.ElementsSoElement
      OIV.Inventor.ElementsSoLogicalViewportElement

Namespace: OIV.Inventor.Elements
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public class SoLogicalViewportElement : SoElement

The SoLogicalViewportElement type exposes the following members.

Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodStatic memberGet

Returns the current viewport region from the state.

Public methodStatic memberGetClassStackIndex Obsolete.

Returns the stack id for this element.

Public methodStatic memberGetDefaultViewport

Returns the default viewport region.

Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodStatic memberGetInstance

Return the top (current) instance of the element in the state.

Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodPop

Pops element.

(Inherited from SoElement.)
Public methodPush

Pushes element.

(Inherited from SoElement.)
Public methodStatic memberSet

Sets the viewport region.

Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
Remarks

This element stores the logical viewport region, which indicates to the camera(s) the whole size of the window which is being rendered into. This information is needed when the viewport region has been split, so that the camera doesn't adjust its parameters on only a part of the whole window.

LogicalViewportElement is used for "tiled" rendering in this case it contains the size (and aspect ratio) of the complete large image, while ViewportRegionElement contains the size of the tile (subimage) we are currently rendering. SoCamera.computeView uses the logical viewport's aspect ratio for ADJUST_CAMERA mode, so we render all the tiles with the same adjustment (but only if the LogicalViewportElement was actually set during traversal see OIV.Inventor.SoOffscreenRenderArea).

See Also