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SoVolumeIsosurface Properties

The SoVolumeIsosurface type exposes the following members.

Properties
  NameDescription
Public propertybufferObjects

Specifies a list of OIV.Inventor.Nodes.SoShaderParameterBufferObject to use with this shader.

(Inherited from SoShaderProgram.)
Public propertyforVolumeOnly

Set to true if the shader should be called for volume rendering (OIV.VolumeViz.Nodes.SoVolumeRender).

(Inherited from SoVolumeShader.)
Public propertygenerateTransparency

If set to true, then shapes affected by this shader will be considered transparent.

(Inherited from SoShaderProgram.)
Public propertygeometryInputType

Specifies the input primitive type of the current geometry shader if any (not used otherwise).

(Inherited from SoShaderProgram.)
Public propertygeometryOutputType

Specifies the output primitive type of the current geometry shader if any (not used otherwise).

(Inherited from SoShaderProgram.)
Public propertyimages

Specifies a list of OIV.Inventor.Nodes.SoShaderParameterImage nodes to use with this shader.

(Inherited from SoShaderProgram.)
Public propertyinterpolateOnMove

When set to false, interpolation between LDM tiles (across the tile boundary) is not done when rendering in interactive mode.

(Inherited from SoVolumeShader.)
Public propertyIsDisposable
ISafeDisposable interface implementation.
(Inherited from SoDisposable.)
Public propertyisovalues

Specifies the list of isovalues to display.

Public propertymaxGeometryOutputVertices

Set the maximum number of vertices the geometry shader will emit in one invocation.

(Inherited from SoShaderProgram.)
Public propertypatchLength

Set the length of the fixed-size collection of vertices used by tessellation shaders.

(Inherited from SoShaderProgram.)
Public propertyshaderObject

Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program.

(Inherited from SoShaderProgram.)
Public propertyshadowShader

Only used when an OIV.Inventor.Nodes.SoShadowGroup is active.

(Inherited from SoShaderProgram.)
Public propertyUserData
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.)
Public propertyvertexProgramTwoSide

If set to true, vertex shaders will operate in two-sided color mode.

(Inherited from SoShaderProgram.)
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See Also