SoShaderProgramshaderObject Property |
Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program.
Namespace: OIV.Inventor.Nodes
Be careful, with some languages (CG_PROGRAM or ARB_PROGRAM), only one vertex program and one fragment program can be active at the same time. In this case, only the first vertex shader and the first fragment shader are used.