SoShaderProgram Class |
Namespace: OIV.Inventor.Nodes
The SoShaderProgram type exposes the following members.
Name | Description | |
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SoShaderProgram | Constructor. |
Name | Description | |
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AddShaderParameterImage | Convenience method to create an OIV.Inventor.Nodes.SoShaderParameterImage with the specified name and value and add it to this shader program. | |
AffectsState | Returns true if a node has an effect on the state during traversal. | |
Callback | (Inherited from SoNode.) | |
Copy | Calls Copy(false). (Inherited from SoNode.) | |
Copy(Boolean) | Creates and returns an exact copy of the node. | |
CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
Distribute | (Inherited from SoNode.) | |
DoAction | (Overrides SoNodeDoAction(SoAction).) | |
EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
GetBoundingBox | (Overrides SoNodeGetBoundingBox(SoGetBoundingBoxAction).) | |
GetEventIn | Returns a the eventIn with the given name. | |
GetEventOut | Returns the eventOut with the given name. | |
GetField | Returns a the field of this object whose name is fieldName. | |
GetFieldName | Returns the name of the given field in the fieldName argument. | |
GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
GetFragmentShader | Returns the fragment shader at the specified position. | |
GetGeometryShader | Returns the geometry shader at the specified position. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetMatrix | (Inherited from SoNode.) | |
GetName | Returns the name of an instance. | |
GetNumReservedTextures | Returns the number of reserved texture units. | |
GetPrimitiveCount | (Inherited from SoNode.) | |
GetRenderEngineMode | Returns the supported Render engine mode. | |
GetRenderUnitID | (Inherited from SoNode.) | |
GetStringName | (Inherited from SoBase.) | |
GetTessellationControlShader | Returns the tessellation control shader at the specified position. | |
GetTessellationEvaluationShader | Returns the tessellation evaluation shader at the specified position. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetVertexShader | Returns the vertex shader at the specified position. | |
GLRender | (Overrides SoNodeGLRender(SoGLRenderAction).) | |
GLRenderBelowPath | (Inherited from SoNode.) | |
GLRenderInPath | (Inherited from SoNode.) | |
GLRenderOffPath | (Inherited from SoNode.) | |
GrabEventsCleanup | (Inherited from SoNode.) | |
GrabEventsSetup | (Inherited from SoNode.) | |
HandleEvent | (Inherited from SoNode.) | |
HasDefaultValues | Returns true if all of the object's fields have their default values. | |
IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. | |
IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
IsOverride | Returns the state of the override flag. | |
IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
Pick | (Overrides SoNodePick(SoPickAction).) | |
RayPick | (Inherited from SoNode.) | |
Search | (Inherited from SoNode.) | |
Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SetComputeShader(Int32, String) | Calls SetComputeShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
SetComputeShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a compute shader with the specified filename and add it at the specified position. | |
SetFragmentShader(Int32, String) | Calls SetFragmentShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
SetFragmentShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a fragment shader with the specified filename and add it at the specified position. | |
SetGeometryShader(Int32, String) | Calls SetGeometryShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
SetGeometryShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a geometry shader with the specified filename and add it at the specified position. | |
SetName | (Inherited from SoBase.) | |
SetOverride | Turns the override flag on or off. | |
SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
SetTessellationControlShader(Int32, String) | Calls SetTessellationControlShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
SetTessellationControlShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a tessellation control shader with the specified filename and add it at the specified position. | |
SetTessellationEvaluationShader(Int32, String) | Calls SetTessellationEvaluationShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
SetTessellationEvaluationShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a tessellation evaluation shader with the specified filename and add it at the specified position. | |
SetToDefaults | Sets all fields in this object to their default values. | |
SetVertexShader(Int32, String) | Calls SetVertexShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
SetVertexShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a vertex shader with the specified filename and add it at the specified position. | |
ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
Touch | Marks an instance as modified, simulating a change to it. | |
Write | (Inherited from SoNode.) |
Name | Description | |
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bufferObjects | Specifies a list of OIV.Inventor.Nodes.SoShaderParameterBufferObject to use with this shader. | |
generateTransparency | If set to true, then shapes affected by this shader will be considered transparent. | |
geometryInputType | Specifies the input primitive type of the current geometry shader if any (not used otherwise). | |
geometryOutputType | Specifies the output primitive type of the current geometry shader if any (not used otherwise). | |
images | Specifies a list of OIV.Inventor.Nodes.SoShaderParameterImage nodes to use with this shader. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
maxGeometryOutputVertices | Set the maximum number of vertices the geometry shader will emit in one invocation. | |
patchLength | Set the length of the fixed-size collection of vertices used by tessellation shaders. | |
shaderObject | Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program. | |
shadowShader | Only used when an OIV.Inventor.Nodes.SoShadowGroup is active. | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) | |
vertexProgramTwoSide | If set to true, vertex shaders will operate in two-sided color mode. |